MMORPG 게임 내 캐릭터 커스터마이징과 게임 스토리 제공이 게임태도 및 각성(SCR)에 미치는 영향
Effects of Game Character Customizing and Game Story on MMORPG Game Attitude and Skin Conductance Response
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게임을 하는 것은 다양한 감정반응을 유발하게 되며 이 감정 반응에 따라 사람들은 그 게임을 재미있어하고 더 오래하게 된다. 이런 감정반응은 게임을 다시 하도록 만드는데 중요하며 특히 즐거움과 각성이 매우 중요하다고 알려져 있다. 이런 감정 반응과 관련하여 본 연구에서는 게임 스토리와 캐릭터 커스터마이징의 영향을 확인하였고, 동시에 감정반응이 게임 구매에 어떤 영향을 미치는지 확인하였다. 연구결과, 캐릭터 커스터마이징에 노력을 기울일수록 피부전기반응이 높게 나타났고 자기보고식 정서반응도 긍정적인 것으로 나타났다. 다음으로 게임 스토리의 경우, 단순히 스토리를 읽는 것에 따른 피부전기반응 및 자기보고식 정서반응에 대한 영향은 없었다. 하지만 캐릭터 커스터마이징에 노력을 많이 기울인 경우에는 게임스토리를 읽은 참가자가 더 긍정적인 감정을 응답하는 것으로 확인되었다. 마지막으로 게임 구매와 관련한 결과에서는 게임태도, 구매의도는 자기보고식 정서반응이 긍정적일 때 높게 나타났고, 지불의사가격은 피부전기반응이 높을 때 높게 응답하는 것으로 확인되었다. 본 연구는 기존의 게임관련 연구에서 다룬 주제를 특정 게임 장르에 집중하여 적용하였다는 장점을 가지며, 기존 연구와는 다르게 지불의사가격과 피부전기반응의 관계를 확인했다는 차별점을 가진다. 따라서 본 연구는 게임 스토리, 캐릭터 커스터마이징의 의미와 그 역할에 대한 시사점을 제공한다. 또한 본 연구의 결과는 각 컨텐츠의 소비 심리적 요소를 해석하여 더욱 다양한 적용점을 제시하기 때문에 특정 게임 장르뿐만 아니라 다양한 게임 장르에 활용될 수 있을 것이다.
Abstract
Playing game sets off many emotional responses and people tend to affect by these response. Emotion responses are important in making one to play again. Especially, pleasure and arousal are particular to this matter. Concerning emotional responses, this study has found the effect of game story and character customizing. And how the emotional responses affect game purchasing. Our research shows that the high effort in making game character is relates higher Skin Conductance Response(SCR) and self-reporting emotional response. And game story didn't have effect on SCR and self-reporting emotional response. But in case of putting in effort to make game character, those who had read the game story reported more positive emotion. In an analysis of game attitude and purchasing intention, when self-reporting emotional response was positive, participants respond positive game attitude and purchasing intention. But willingness to pay(WTP) was reported high if the SCR was high. These results shows that positive emotional response was relates higher game attitude and purchasing. In this study, we tried to find the game content's effect in specific game genre. In this reason, our results can be apply to real MMORPG game. And this study can be differentiated with other studies because we confirmed the relation between WTP and SCR. Our research implies the meaning of the game-story and character customizing and presents how to use these game-contents.
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