Exploring Secondary Students’ Experiences with a Speaking App through Playful Constructivism and Self-directed Learning
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
As mobile technologies proliferate and offer significant technical and pedagogical advantages, an increasing number of learners are turning to mobile applications for language learning. However, despite the convenience and potential benefits, maintaining motivation for long-term language learning remains a challenge. This study developed a speaking app tailored for middle school students learning English as a foreign language, with the goal of increasing and sustaining their motivation through the integration of playful constructivism. This approach incorporated engaging content, interactive activities, and gamification strategies into the design of the app. A total of 75 middle school students participated in this study, using the speaking app over a 10-month period and completing a post-use survey. The research focused on examining the students’ use of the app and their perceptions of learning to speak English through the app. In addition, the study explored the impact of students’ self-directed learning (SDL) skills on their app use and perceptions, given the integral role of SDL in mobile language learning. The results indicated that students had positive attitudes and perceptions towards learning English through the app. In addition, a positive correlation was found between SDL skills and their use of the app.
Abstract
As mobile technologies proliferate and offer significant technical and pedagogical advantages, an increasing number of learners are turning to mobile applications for language learning. However, despite the convenience and potential benefits, maintaining motivation for long-term language learning remains a challenge. This study developed a speaking app tailored for middle school students learning English as a foreign language, with the goal of increasing and sustaining their motivation through the integration of playful constructivism. This approach incorporated engaging content, interactive activities, and gamification strategies into the design of the app. A total of 75 middle school students participated in this study, using the speaking app over a 10-month period and completing a post-use survey. The research focused on examining the students’ use of the app and their perceptions of learning to speak English through the app. In addition, the study explored the impact of students’ self-directed learning (SDL) skills on their app use and perceptions, given the integral role of SDL in mobile language learning. The results indicated that students had positive attitudes and perceptions towards learning English through the app. In addition, a positive correlation was found between SDL skills and their use of the app.
참고문헌 (39)
- Ahn, T., "User experience of a mobile speaking application with automatic speech recognition for EFL learners", BJET, 47(4), pp.778~786 (2016)[DOI]
- Bartholomew, S. R., "Relationships between access to mobile devices, student self-directed learning, and achievement", Journal of Technology Education, 29(1), pp.2~24 (2017)
- Brockett, R. G., "Self-direction in adult learning: Perspectives on theory, research and practice" (1991), Routledge
- Candy, P. C., "Self-direction for lifelong learning: A comprehensive guide to theory and practice" (1991), Jossey-Bass
- Endo, Y. A, "The effects of topic interest on the vocabulary retention of third grade students with and without learning disabilities", doctor, pp.2010
- Fang, W-C., "Effects of mobile-supported task-based language teaching on EFL students’ linguistic achievement and conversational interaction", ReCALL, 33(1), pp.71~87 (2020)[DOI]
- Garrison, D. R., "Self-directed learning: Toward a comprehensive model", Adult Education Quarterly, 48(1), pp.18~33 (1997)[DOI]
- Go, E. G., "Promoting English learning in secondary schools : Design-based research to develop a mobile application for collaborative learning", The Asia-Pacific Educational Research, 31(3), pp.307~319 (2022)[DOI]
- Gu, J., "Understanding self-directed learning in the context of mobile Web 2.0 – case study with workplace learners", Interactive Learning Environments, 24(2), pp.306~316 (2016)[DOI]
- Hiemstra, R., "The International Encyclopedia of Education", pp.5394~5399 (1994), Pergamon Press
- Hmelo-Silver, C. E., "Problem-based learning : What and how do students learn", Educational Psychology Review, 16(3), pp.235~266 (2004)[DOI]
- Huh, K., "The effect of flow experience on English listening and self-directed learning abilities through a listening activity using a smartphone application", Multimedia-Assisted Language Learning, 19(3), pp.158~177 (2016)[DOI]
- Jeong, K., "Facilitating sustainable self-directed learning experience with the use of mobile-assisted language learning", Sustainability, 14(5), pp.2894~ (2022)[DOI]
- Karimi, S., "Do learners’ characteristics matter? An exploration of mobile-learning adoption in self-directed learning", Computers in Human Behavior, 63, pp.769~776 (2016)[DOI]
- Kim, J., "The effects of self-directed language learning and self-determination on English achievement : The preferred English teaching methods of Korean college students in the era with COVID-19", Multimedia-Assisted Language Learning, 25(4), pp.148~169 (2022)[DOI]
- Kim, H-S., "Is self-directed learning effective in an online reading environment?", Multimedia-Assisted Language Learning, 18(3), pp.73~96 (2015)[DOI]
- Kim, J., "Exploring the effects of multimedia-based self-directed English speaking practice", Multimedia-Assisted Language Learning, 17(4), pp.61~87 (2014)[DOI]
- Kim, S., "A systematic review and meta-analysis of flipped learning among university students in Korea : Self-directed learning, learning motivation, efficacy, and learning achievement", JKAKNE, 27(1), pp.5~15 (2021)[DOI]
- Knowles, M. S, "Self-directed learning" (1975), Association Press
- Kukulska-Hulme, A., "Mobile assisted language learning across educational contexts", pp.122~133 (2021), Routledge
- Kukulska-Hulme, A., "Mobile collaborative language learning : State of the art", BJET, 49(2), pp.207~218 (2018)[DOI]
- Lai, C-L., "Strategies for enhancing self-regulation in e-learning : A review of selected journal publications from 2010 to 2020", Interactive Learning Environment, 31(6), pp.3757~3779 (2021)[DOI]
- Lai, Y., "Learning strategies in self-directed language learning using mobile technology in higher education : A systematic scoping review", Education Information Technology, 27, pp.7749~7780 (2022)[DOI]
- Lai, C., "Self-directed use of mobile devices for language learning beyond the classroom", ReCALL, 30(3), pp.299~318 (2018)[DOI]
- Lee, S-M., "Students’ evaluations of English-language learning mobile apps between 2016 and 2020", Studies in Foreign Language Education, 36(3), pp.133~150 (2022)[DOI]
- Lee, S-M., "Second language learning through an emergent narrative in a narrative-rich customizable metaverse platform", IEEE Transactions on Learning Technologies, 16(6), pp.1071~1081 (2023)[DOI]
- Lee, S-M., "Middle school students' interactional behaviors and perception of English speaking activities in metaverse", Secondary English Education, 15(3), pp.25~44 (2022)[DOI]
- Lian, J., "Modelling the relationship between Chinese university students’ authentic language learning and their English self-efficacy during the COVID-19 pandemic", Asia-Pacific Education Research, 30(3), pp.217~228 (2021)[DOI]
- Long, H. B., "Guglielmino's self-directed learning readiness scale : A validation study", Higher Education, 12, pp.77~87 (1983)[DOI]
- Marone, V., "Playful constructivism : Making sense of digital games for learning and creativity through play, design, and participation", Journal of Virtual Worlds Research, 9(3), pp.1~18 (2016)[DOI]
- Mohammad, A., "Mobile-assisted language learning and its effects on learners’ speaking development", Education Research International, 2022, pp.9043326~ (2022)[DOI]
- Morgana, V., "Mobile assisted language learning across educational context" (2021), Routledge
- Moon, J. W., "Extending the TAM for a World-Wide-Web context", Information & Management, 38(4), pp.217~230 (2001)[DOI]
- Padirayon, L. M., "Exploring constructivism learning theory using mobile game", IOP Conference Series : Materials Science and Engineering, 482(1), pp.012004~ (2019)
- Reinders, H., "The Routledge handbook of language learning and teaching beyond classroom" (2022), Routledge
- Shadiev, R., "Investigating the effectiveness of a learning activity supported by a mobile multimedia learning system to enhance autonomous EFL learning in authentic contexts", Educational Technology Research and Development, 66(4), pp.893~912 (2018)[DOI]
- Son, S-Y., "Effects of using mobile-based vocabulary game activities on Korean middle school students’ vocabulary learning and attitudes", Multimedia-Assisted Language Learning, 21(2), pp.104~133 (2018)[DOI]
- Sun, P., "Strategic self-regulation for speaking English as a foreign language : Scale development and validation", TESOL Quarterly, 56(4), pp.1369~1383 (2022)[DOI]
- Sundqvist, P., "The handbook of informal language learning", pp.319~322 (2020), John Wiley & Sons
