본문 바로가기
KERD
논문KCI 등재

An Empirical Research of Gender Impact on Customer Behaviour towards Mobile Entertainment Services in India

0

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

Mobile Entertainment is the new era in mobilecommunication. Mobile Entertainment service is a combinationof games, music, videos, chatting and telecommunicationwhich has created a wide market in India. There is a variation between male and female customerstowards Mobile Entertainment services. This study is aimedat analyzing gender impact of attitude, subjective norm,perceived behaviour control intention and behaviour towardsmobile entertainment services. The Theory of plannedBehaviour (TPB) provided a framework. Total 566male and 376 female mobile users of different age groupsparticipated in the research. The data analysis was conductedin three-stages. First, reliability tests wereperformed. Upon satisfactory results, confirmatory factoranalysis (CFA) is used to analysis convergent, concurrentand discriminant validity of the model. Once the modelwas validated Structural Equation Model (SEM)Multi-group analysis is used to find the impact of genderbehaviour towards Mobile entertainment services. The resultsof the study confirmed that the model is viable inpredicting variation in gender impact on mobile entertainmentservices. The findings have revealed that attitude, perceivedbehaviour control and intention has a significant impacton behaviour to use mobile entertainment but subjectivenorm has no significant impact on behaviour to usemobile entertainment.

Abstract

Mobile Entertainment is the new era in mobilecommunication. Mobile Entertainment service is a combinationof games, music, videos, chatting and telecommunicationwhich has created a wide market in India. There is a variation between male and female customerstowards Mobile Entertainment services. This study is aimedat analyzing gender impact of attitude, subjective norm,perceived behaviour control intention and behaviour towardsmobile entertainment services. The Theory of plannedBehaviour (TPB) provided a framework. Total 566male and 376 female mobile users of different age groupsparticipated in the research. The data analysis was conductedin three-stages. First, reliability tests wereperformed. Upon satisfactory results, confirmatory factoranalysis (CFA) is used to analysis convergent, concurrentand discriminant validity of the model. Once the modelwas validated Structural Equation Model (SEM)Multi-group analysis is used to find the impact of genderbehaviour towards Mobile entertainment services. The resultsof the study confirmed that the model is viable inpredicting variation in gender impact on mobile entertainmentservices. The findings have revealed that attitude, perceivedbehaviour control and intention has a significant impacton behaviour to use mobile entertainment but subjectivenorm has no significant impact on behaviour to usemobile entertainment.

참고문헌 (21)

  1. Ajzen, I., "The theory of planned behavior", Organizational Behavior and Human Decision Processes, 50(2), pp.179~211 (1991)
  2. Ajzen, I., "Springer series in social psychology" (1985), Springer
  3. Claisse, G., "The Telephone in Question : Questions on Communication", Communication Research, 19, pp.485~503 (1987)
  4. Doring, N., "A sense of place: The global and the local in mobile communication", pp.209~217 (2005)
  5. Fehr, B., "Anger in close relationship : An interpersonal script analysis", Personality and Social Psychology Bulletin, 25, pp.299~312 (1999)
  6. Fishbein, M., "Belief, attitude, intention and behavior: An introduction to theory and research" (1975), Addison-Wesley
  7. Hsu, M. H., "Predicting electronic service continuance with a decomposed theory of planned behaviour", Behaviour and Information Technology, 23(5), pp.359~373 (2004)
  8. Kinney, T. A., "The influence of sex, gender, self-discrepancies, and self-awareness on anger and verbal aggressiveness among U. S. college students", Journal of Social Psychology, 141, pp.245~276 (2001)
  9. Kim, J., "In a different voice (and text):Gender differences in communication motives and uses of mobile phone", Conference Papers-International Communication Association, pp.1~20 (2005)
  10. K. Moore, "Understanding Consumers’Understanding of Mobile Entertainment", Proceedings of Mobile Entertainment: User-centred Perspectives (2004), MGAIN
  11. Leung, L., "More than just Talk on the Move: Uses and Gratifications of the Cellular Phone", Journalism and Mass Communication Quarterly, 77(2) (2000)
  12. "Men, Masculinity and the Domestic Telephone. A Theoretical Framework for studying Gender and Technology" (1997)[URL]
  13. "Mobile Entertainment in Europe: Current State of the Art" (2003)[URL]
  14. Sullivan, P., "The preliminary development of the Scale for Effective Communication in Team Sports (SECTS)", Journal of Applied Social Psychology, 33(8), pp.1693~1715 (2003)
  15. Truong, Y., "An Evaluation of the Theory of Planned Behaviour in Consumer Acceptance of Online Video and Television Services", The Electronic Journal Information Systems Evaluation, 12(2), pp.177~186 (2009)
  16. Venkatesh, V., "A longitudinal investigation of personal computers in homes : Adoption determinants and emerging challenges", MIS Quarterly, 25(1), pp.71~102 (2001)
  17. Venkatesh, V., "A theoretical extension of the technology acceptance model: Four longitudinal field studies", Management Science, 46(2), pp.186~204 (2000)
  18. Venkatesh, V., "User acceptance of information technology : Toward a unified view", MIS Quarterly, 27(3), pp.425~478 (2003)
  19. Wiener S. N., "Terminology of Mobile Entertainment:An Introduction" (2003), Mobile Entertainment Forum
  20. Webster J., "Rational and social theories as complementary explanations of communication media choices : Two policy-capturing studies", Academy of Management Journal, 38, pp.1544~1572 (1995)
  21. Wong, C. C., "Mobile Entertainment:Review and Redefine", Paper published in IEEE 4th International Conference on Mobile Business (2005)

이 간행물의 다른 논문 (5건)