e스포츠의 법적 지위에 관한 연구
A Study on Legal Status of e-sports
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Whether "e-sports" qualifies as a sport depends on various factors. According to the specifications of the Korean Sports & Olympic Committee(KSOC), recognition of "e-sports" as a sport could well be within reach. In recent years, e-sports has always taken on a professional dimension, with more and more people becoming enthusiastic about it; the prize money shoots up. The increasing popularity and professionalization of e-sports has led to european football clubs like FC Schalke 04 and VFL Wolfsburg creating their own e-sports department. Before the legal prerequisites for the recognition of ‘e-sports’ as a sport are presented, the first question to be answered is why recognition as a sport for a sport is of interest at all. Before the legal prerequisites for recognition of "e-sports" as a sport are pointed out, the question should first be answered. Why a recognition as a sport for a sport is of interest. A membership in the KSOC would also have the advantage that the sport on financial support of KSOC. The decisive characteristic for a successful subsumption of the e-sports under the sport term of the KOSC is the sport-determining motor activity of the e-sports. For the most part, the concept of sport is generally tied to the characteristic of physical merit. Unquestionably, the e-sports is characterized by an enormous amount of skill and eye-hand coordination. In e-sports, characteristics of classic sports come to light to a great extent. e-sports is currently the predominant sport term among sport associations and public institutions. It remains to be seen whether adapting the requirements of the KOSC to the modern structures of the e-sports or how the e-sports will defend the requirements of the KOSC in this respect remains to be seen. The question of whether or not e-sports is a real sport will therefore need to be discussed in detail in the future.
Abstract
Whether "e-sports" qualifies as a sport depends on various factors. According to the specifications of the Korean Sports & Olympic Committee(KSOC), recognition of "e-sports" as a sport could well be within reach. In recent years, e-sports has always taken on a professional dimension, with more and more people becoming enthusiastic about it; the prize money shoots up. The increasing popularity and professionalization of e-sports has led to european football clubs like FC Schalke 04 and VFL Wolfsburg creating their own e-sports department. Before the legal prerequisites for the recognition of ‘e-sports’ as a sport are presented, the first question to be answered is why recognition as a sport for a sport is of interest at all. Before the legal prerequisites for recognition of "e-sports" as a sport are pointed out, the question should first be answered. Why a recognition as a sport for a sport is of interest. A membership in the KSOC would also have the advantage that the sport on financial support of KSOC. The decisive characteristic for a successful subsumption of the e-sports under the sport term of the KOSC is the sport-determining motor activity of the e-sports. For the most part, the concept of sport is generally tied to the characteristic of physical merit. Unquestionably, the e-sports is characterized by an enormous amount of skill and eye-hand coordination. In e-sports, characteristics of classic sports come to light to a great extent. e-sports is currently the predominant sport term among sport associations and public institutions. It remains to be seen whether adapting the requirements of the KOSC to the modern structures of the e-sports or how the e-sports will defend the requirements of the KOSC in this respect remains to be seen. The question of whether or not e-sports is a real sport will therefore need to be discussed in detail in the future.
참고문헌 (13)
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