본문 바로가기
KERD
논문KCI 등재

실사/CG 합성을 위한 영상 기반 모델링과 랜더링 기술 동향

Image-based Modeling and Rendering for the Mixture of Real Video with Computer Graphics

4

조회

0

다운로드

0

인용

0

참고문헌

초록

본 논문에서는 영상 기반 모델링과 랜더링을 위한 방법을 다룬다. 삼차원 그래픽스를 위해서는 기본적으로 물체의 기하학적 3차원 형상 데이터와 물체 표면의 색깔 및 빛의 반사특성을 알아야한다. 어떤 실제 물체의 삼차원 기하 정보 와 반사 정보는 그 물체의 영상에 이미 담겨있으므로 이를 랜더링에서 어떻게 사용하는가에 따라 그 모델링 방법이 달 라진다. 본 논문에서는 영상기반 모델링 및 랜더링의 많은 방법 중에서 특히 국내에서 개발된 것들을 중심으로 영상을 이용하여 어떤 물체의 기하 정보 및 조명 정보, 반사 정보를 얻는 방법에 대한 기술적 동향을 알아본다.

Abstract

This paper introduces recent methods of image-based modeling and rendering (IBMR). Fundamental requirements for the synthesis by 3D computer graphics are the geometric shape information of an object and its reflectance property on the surface. Because the information of geometric shape and reflectance is contained in the images of the object, the method of rendering decides its own modeling technique. This article presents some international quality results of IBMR researches having been done especially in Korea. Presented is technological trends in obtaining information of geometric shape and reflectance property of an object from its images as well as in finding the information of illumination environment.

참고문헌 (33)

  1. "Multiple View Geometry in Computer Vision" (2000), Cambridge University Press
  2. "The Geometry of Multiple Images" (2001), MIT Press
  3. "A theory of shape by spacecarving", 38(3) (2000)
  4. "Probabilistic optimization for volumetric 3D reconstruction" (2003), 피닉스 파크
  5. "증강현실의 기술과 동향", 29(7) (2002)
  6. "Flexible Auto-Calibration and its application to augmentedreality"
  7. "Calibration-Free Augmented Reality in Perspective", 6(4), pp.346~359 (2000)
  8. "A theory and practice of self-calibrationof a rotating and zooming camera from two views", 148(3), pp.166~172
  9. "Auto-calibration by lineariteration using the DAC equation", 22(11) (2004)
  10. "Trifocal Tensor 기반 SFM과EM알고리즘을이용한 평면 구조물 복원에 관한연구" (2001), 포항공대
  11. "Accurate camera calibration for off-line, video-basedaugmented reality" (2002)
  12. "Good features to track IEEEInternational Conference on Computer Vision andPattern Recognition" (1994)
  13. "Automatic dense reconstruction from un-calibrated video sequences" (2001)
  14. "Preemptive RANSAC for live structure and motion estimation" (2003)
  15. "www.illisis.com" (2004)
  16. "Improving AR using shadows arising from natural illumination distribution in video sequences" (2001)
  17. "Enhanced augmented reality with shadows in naturally illuminated environments" (2000)
  18. "Illumination from shadows", 25(3)
  19. "A. Leonardis, Detection of diffuse and specular interface reflections and inter-reflections by color image segmentation", 17(3) (1996)
  20. "Determining reflectance parameters and illumination distribution from a sparse set of images for view-dependent image synthesis" (2003)
  21. "A theory of multiplexed illumination" (2003)
  22. "Non-linear approximation of reflectance functions" (1997)
  23. "A representation of specular appearance" (1999)
  24. "Estimation of diffuse and specularappearance" (1999)
  25. "An appearance representation for multiple reflection components" (2000)
  26. "Separating specular, diffuse, and subsurface scattering reflectances from photometric images" (2004)
  27. "Stripe Boundary Codes for Real-time Structured-light Range Scanning of Moving Objects" (2001)
  28. "3-D Data Acquisition by Rainbow Range Finder", pp.309~313 (1990)
  29. "Color-encoded digital fringe projection technique for high-speed threedimensional surface contouring", 38(06), pp.1065~1071 (1999)
  30. "High-contrast color-stripe pattern for rapid structured-light range imaging" (2004)
  31. "Shape and View Independent Reflectance Map from Multiple Views" (2004)
  32. "Georghiades, Incorporating the Torrance and Sparrow Model of Reflectance in Uncalibrated Photometric Stereo" (2003)
  33. "Tales of Shape and Radiance in Multiview Stereo" (2003)

관련 논문AI추천

이 간행물의 다른 논문 (12건)