자동인형, 로봇, 인공지능의 “낯익은/낯선” 신체화에 내장된 인지적 타자성
The Cognitive Otherness Embedded in the Uncanny Embodiment of Automaton, Robot, and Artificial Intelligence
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This paper takes three critical positions. First, as a posthuman extension of the cognitive literary and cultural studies, it interrogates the anthropocentric implications in the embodiment of automaton, robot and artificial intelligence. Secondly, as an ethical intervention in technological achievements, it calls into question the pretext of progress and priority. Thirdly, as a minority criticism, it challenges the ruse of white-male domination in the realm of magic and science. In order to make visible the hidden mechanism behind the A.I. and android embodiments, I attempt to connect Jentsch’s and Freud’s old notion of the uncanny with the new concept of the creepy in the New Media. Given these theoretical intersections, I examine the curious conditions of the machine becoming able to see, which range from Moth and Bedbug, Elmer and Elsie, Shaky and Herbert to the fictional HAL 9000 and T-800. Making a case for the machine becoming (un)able to think, I look into both the inside and outside of Kempelen’s Chess-Player, Deep Blue and AlphaGo. Finally, discussing whether or not some androids have crossed the Uncanny Valley and why they can’t cross it, I argue for the highly complex embodiment of androids who dream of a relief in the morning.
Abstract
This paper takes three critical positions. First, as a posthuman extension of the cognitive literary and cultural studies, it interrogates the anthropocentric implications in the embodiment of automaton, robot and artificial intelligence. Secondly, as an ethical intervention in technological achievements, it calls into question the pretext of progress and priority. Thirdly, as a minority criticism, it challenges the ruse of white-male domination in the realm of magic and science. In order to make visible the hidden mechanism behind the A.I. and android embodiments, I attempt to connect Jentsch’s and Freud’s old notion of the uncanny with the new concept of the creepy in the New Media. Given these theoretical intersections, I examine the curious conditions of the machine becoming able to see, which range from Moth and Bedbug, Elmer and Elsie, Shaky and Herbert to the fictional HAL 9000 and T-800. Making a case for the machine becoming (un)able to think, I look into both the inside and outside of Kempelen’s Chess-Player, Deep Blue and AlphaGo. Finally, discussing whether or not some androids have crossed the Uncanny Valley and why they can’t cross it, I argue for the highly complex embodiment of androids who dream of a relief in the morning.
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