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피지컬 컴퓨팅을 활용한 창의융합교육 프로그램 개발 - 심장박동 탐구를 중심으로 -

Development of a Physical-Computing Based STEAM Education Program - Focused on Exploring the Heartbeat -

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초록

This study aimed to develop a STEAM education program using physical computing, which that helping students could develop their creative problem- solving skills through computing, understand the knowledge of science and other subjects in an integrated manner, and increase their interest in learning. Through the developed education program, students explore ideas that can visualize and measure heartbeats constantly beating in the body, create their own smartwatches that can measure their heartbeats using physical computing and coding, and explore changes in the body due to exercise. After that, it expands thinking to explore values related issue of artificial intelligence ethics. In this study, a creative convergence education program using physical computing was developed so that students could develop their creative problem-solving skills through computing, understand the knowledge of science and other subjects in an integrated manner, and increase their interest in learning. Through the developed STEAM education program, students explore ideas that can visualize and measure heartbeats constantly beating in the body, create their own smartwatches that can measure their heartbeats using physical computing and coding, and explore changes in the body due to exercise. After that, it expands thinking to explore values- related issues of artificial intelligence ethics. In addition, by investigating students' reactions to the developed program, an analysis of the physical-computing-based STEAM program's applicability and effectiveness was also conducted.

Abstract

This study aimed to develop a STEAM education program using physical computing, which that helping students could develop their creative problem- solving skills through computing, understand the knowledge of science and other subjects in an integrated manner, and increase their interest in learning. Through the developed education program, students explore ideas that can visualize and measure heartbeats constantly beating in the body, create their own smartwatches that can measure their heartbeats using physical computing and coding, and explore changes in the body due to exercise. After that, it expands thinking to explore values related issue of artificial intelligence ethics. In this study, a creative convergence education program using physical computing was developed so that students could develop their creative problem-solving skills through computing, understand the knowledge of science and other subjects in an integrated manner, and increase their interest in learning. Through the developed STEAM education program, students explore ideas that can visualize and measure heartbeats constantly beating in the body, create their own smartwatches that can measure their heartbeats using physical computing and coding, and explore changes in the body due to exercise. After that, it expands thinking to explore values- related issues of artificial intelligence ethics. In addition, by investigating students' reactions to the developed program, an analysis of the physical-computing-based STEAM program's applicability and effectiveness was also conducted.

참고문헌 (30)

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