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논문KCI 등재

착용감 구현을 위한 증강현실용 햅틱 상의(上衣)

Augmented Reality Haptic Upper Garment for Wear Sensation

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초록

Haptic systems have been widely used for both virtual reality and augmented reality application including game, entertainment, education and medical sectors. Clothing designers and retailers initiated using AR and VR technologies to help the consumers find style with the perfect fit. Most of the developed augmented reality shopping is implemented by overlapping the image of the clothes on the customer so that he/she can find the fit. However, those are only visual information and the customer cannot experience the real size and the stiffness of the clothes. In this paper, we present the haptic upper garment which provides the haptic feedback to the user using cables. By controlling the length of the cable, the size of the clothes is set and by stiffness control, the compliance of the fabric is implemented. The haptic garment is modeled for precise control and the distributed controller architecture is described. With the haptic upper garment, the user’s experience of the virtual clothes is greatly enhanced.

Abstract

Haptic systems have been widely used for both virtual reality and augmented reality application including game, entertainment, education and medical sectors. Clothing designers and retailers initiated using AR and VR technologies to help the consumers find style with the perfect fit. Most of the developed augmented reality shopping is implemented by overlapping the image of the clothes on the customer so that he/she can find the fit. However, those are only visual information and the customer cannot experience the real size and the stiffness of the clothes. In this paper, we present the haptic upper garment which provides the haptic feedback to the user using cables. By controlling the length of the cable, the size of the clothes is set and by stiffness control, the compliance of the fabric is implemented. The haptic garment is modeled for precise control and the distributed controller architecture is described. With the haptic upper garment, the user’s experience of the virtual clothes is greatly enhanced.

참고문헌 (10)

  1. "AR and VR in Fashion Retail"[URL]
  2. "Augmented Reality is Said to Transform High End & Luxury Fashion Retail"[URL]
  3. Ilyong Kang, "New World of Fashion Integrated with IT Technology", N Content, Korea Creative Content Agency, 9, pp.16~19 (2018)
  4. "FX Mirror, Firtual Fitting Solution"[URL]
  5. 양은경, "3D 캐릭터 가상의상 제작을 위한 소프트웨어의 사용성 평가 - 포저(Poser)용 3D 캐릭터의 가상의상 제작을 중심으로 -", 디지털디자인학연구, 14(1), pp.863~876 (2014), 한국디지털디자인학회[DOI]
  6. 한상린, "가상현실 유통 환경에서의 원격실재감과 소비자 구매행동 분석", 유통연구, 24(1), pp.51~71 (2019), 한국유통학회[DOI]
  7. C. Lund, "Selling through the Senses : Sensory Appeals in the Fashion Retail Environment", The Journal of Design, Creative Process & the Fashion Industry, 7(1), pp.9~30 (2015)
  8. J. Saint-Aubert, "Cable Driven Haptic Interface for Co-localized Desktop VR", 2018 IEEE Haptics Symposium (HAPTICS), pp.351~356 (2018)
  9. K. Dorfmuller-Ulhaas, "Finger Tracking for Interaction in Augmented Environments", IEEE and ACM International Symposium on Augmented Reality, pp.55~64 (2001)
  10. 정연희, "신축성 원단의 축소율과 의복압에 대한 기초 연구", 한국생활과학회지, 17(5), pp.963~974 (2008), 한국생활과학회

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