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VR영상콘텐츠에 관한 스토리텔링 연구 –영상체험 사례를 중심으로-

A Study on Storytelling of VR Video Content –Focusing on the cases of video content experiences-

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참고문헌

키워드

주제분류기타예술체육

초록

This study is about the meaning, importance and role of storytelling of VR video content. In particular, this study examined the objective meaning through an empirical analysis of people who directly experienced VR images at the VR experience center. As a result, first, ‘VR Acrophobia’ image showed a feature of thriller that arouses tension similar to a game which is aiming at treatment of acrophobia, and ‘VR Seokguram’ image showed a characteristic of documentary of which main purpose is to deliver information. Secondly, the recipient’s attitude for the interest on VR image is closely connected with storytelling, with ‘VR Acrophobia’ image high measured value, in particular. On the other hand, the people who experienced ‘VR Seokguram’ image showed a significant drop in immersion and fun, as it is centered on information transfer. In addition, it was confirmed that the length of the VR video content also partially influences the degree of interest. Thirdly, the quality of visual beauty presented in VR video is closely related to mutual interaction between video audiences. In development of VR video content in the future, it is also important to reproduce the video, but it was confirmed that the completeness and value of the work may vary depending on how the story and video are properly combined.

Abstract

This study is about the meaning, importance and role of storytelling of VR video content. In particular, this study examined the objective meaning through an empirical analysis of people who directly experienced VR images at the VR experience center. As a result, first, ‘VR Acrophobia’ image showed a feature of thriller that arouses tension similar to a game which is aiming at treatment of acrophobia, and ‘VR Seokguram’ image showed a characteristic of documentary of which main purpose is to deliver information. Secondly, the recipient’s attitude for the interest on VR image is closely connected with storytelling, with ‘VR Acrophobia’ image high measured value, in particular. On the other hand, the people who experienced ‘VR Seokguram’ image showed a significant drop in immersion and fun, as it is centered on information transfer. In addition, it was confirmed that the length of the VR video content also partially influences the degree of interest. Thirdly, the quality of visual beauty presented in VR video is closely related to mutual interaction between video audiences. In development of VR video content in the future, it is also important to reproduce the video, but it was confirmed that the completeness and value of the work may vary depending on how the story and video are properly combined.

참고문헌 (19)

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