본문 바로가기
KERD
논문KCI 등재

공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발

Development of a 3D real-time visualization system for ship handling simulators using an open source 3D graphics engine

1

조회

0

다운로드

3

인용

0

참고문헌

키워드

주제분류해상운송학

초록

A ship handling simulator is popular means of preventing marine accidents caused by human error. It can also be used to train navigators. A real-time 3D visualization system, a component of a ship handling simulator, is an important component, as realistic and intuitive image generation play an essential role in improving the effects of education using ship handling simulators. This paper discusses the design of a new real-time 3D visualization system based on an open source 3D graphics engine as well as its implementation. The developed real-time 3D visualization system satisfies the operational requirements derived in terms of visualization functionalities, reuse of legacy graphic data, and interoperability with other systems constituting a ship handling simulator. This system has an architecture in which new functionalities are easily added.

Abstract

A ship handling simulator is popular means of preventing marine accidents caused by human error. It can also be used to train navigators. A real-time 3D visualization system, a component of a ship handling simulator, is an important component, as realistic and intuitive image generation play an essential role in improving the effects of education using ship handling simulators. This paper discusses the design of a new real-time 3D visualization system based on an open source 3D graphics engine as well as its implementation. The developed real-time 3D visualization system satisfies the operational requirements derived in terms of visualization functionalities, reuse of legacy graphic data, and interoperability with other systems constituting a ship handling simulator. This system has an architecture in which new functionalities are easily added.

참고문헌 (29)

  1. 문두환, "선박 운항 시뮬 레이터를 위한 실시간 3D 가시화 시스템의 운용 요구", 2010 한국CAD, 2010, ~
  2. 차무현, "오픈소스 그래픽스 엔진 을 이용한 가상현실 타일 디스플레이 시스템의 개발", 2010 한국CAD, 2010, ~
  3. 차주환, "범용 동역학 모듈과 가시화 모듈을 이용한 조선 블록 탑재 시뮬레이션", 한국CAD, 2009, pp.14(2), 69~76[DOI]
  4. 황호진, "선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향", 한국항해항만학회지, 34(3), pp.153~160 (2010), 한국항해항만학회
  5. Bian,Z., "Development of a Tracking Method for Augmented Reality Applied to NPP Maintenance Work and its Experimental Evaluation", in the Proceedings of the ACM Symposium on Virtual Reality Software and Technology (2006)
  6. Burns,D., "Open Scene Graph A:Introduction,B:Examples and Applications", in the Proceedings of the IEEE Virtual Reality Conference 2004 (2004)
  7. Fouler, M., "UML Distilled: a Brief Guide to the Standard Object Modeling Language, Second Edition" (1999), Addison Wesley Longman, inc
  8. Friese,K.I., "Using Game Engines for Visualization in Scientific Applications", IFIP International Federation for Information Processing, 279, pp.11~22 (2008)
  9. Glassner,A, "Duck!", IEEE Computer Graphics and Applications, 22, pp.88~97 (2002)
  10. Gong,I.Y., "Development of Ship Handling Simulator System for Korean Navy and Its Mathematical Model", in the Proceedings of 31st IMSF AGM (2004)
  11. "Hydrax"[URL]
  12. Jensen,L., "Deep-Water Animation and Rendering", in the Proceedings of the 2001 Game Developer's Conference (2001)
  13. Kim,Y.S., "A multichannel visualization module for virtual manufacturing", COMPUTERS IN INDUSTRY, 57(7), pp.653~662 (2006), ELSEVIER SCIENCE BV
  14. Kuhl,J., "The Iowa Driving Simulator:An Immersive Research Environment", IEEE Computer, 28, pp.35~41 (1995)
  15. Lee,H., "Solving the Shallow Water Equations Using 2D SPH Particles for Interactive Applications", Visual Computer, 26, pp.856~872 (2010)
  16. Magee,L.E, "Virtual Reality Simulator (VRS) for Training Ship Handling Skills, In Virtual Reality, Training’s Future? , Defence Research Series, 6", pp.19~29 (1997), Plenum Press
  17. Murai,K., "A Basic study on Navigators’ Visual Observation Area and Stress Level for Ship Handling by Actual Ships and Simulators", IEEJ Transactions on Electronics,Information and Systems, 123, pp.1311~1318 (2004)
  18. Real-Time Synthesis and Rendering of Ocean Water, "Mitchell,J.L", ATI Research, ~ (2005)
  19. Mujber,T.S., "Virtual reality applications in manufacturing process simulation", Journal of Materials Processing Technology, 155, pp.1834~1838 (2004)
  20. "Open Source 3D Graphics Engine"[URL]
  21. "OgreMax"[URL]
  22. "Presagis"[URL]
  23. Roth,M., "Multithreading and clustering for scene graph systems", 28, pp.63~66 (2004)
  24. "SkyX"[URL]
  25. Tessendorf,J, "Simulating Ocean Water In SIGGRAPH Course Notes" (1999), Addison-Wesley
  26. "TinyXML"[URL]
  27. Wallace, P. R., "Training Task Analysis Methodology for Operational Flight Trainers", in the Proceedings of the 19th Interservice, 1997, ~

관련 논문AI추천

이 간행물의 다른 논문 (11건)