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Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

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참고문헌

키워드

주제분류기계공학

초록

3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

Abstract

3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

참고문헌 (8)

  1. T. H. Fang, "Development of a 3D real-time visual", Journal of the Korean Society of Marine Engineering, 39(5) (2015)
  2. 황태현, "공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발", 한국항해항만학회지, 35(3), pp.187~195 (2011), 한국항해항만학회
  3. 박영수, "선박조종 시뮬레이터를 이용한 해상교통 위험도 평가에 관한 연구", 해양환경안전학회지, 19(2), pp.138~144 (2013), 해양환경안전학회[DOI]
  4. H. G. Hwang, "A modeling and simulation approach method for effectiveness evaluation of MSP (Maritime Service Portfolio)s", International Symposium on Marine Engineering & Technology (2013)
  5. H. S. Kang, "The design of 3D visualization system of ship navigation using unity 3D", Proceedings of the 38th KOSME Spring Conference, pp.22~ (2014)
  6. S. S. Kim, "User-interface development research using Unity 3D in practice", M.S, Department of Game Engineering, pp.2014
  7. 황호진, "선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향", 한국항해항만학회지, 34(3), pp.153~160 (2010), 한국항해항만학회
  8. M. Beirami, "A method for 3D simulation of elevation, bathymetric, AtoN Data for Maritime simulator", Proceedings of the 38th KOSME Spring Conference, pp.219~ (2014)

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