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3D 프린팅을 활용한 보드게임 현황 분석과 서비스 모델 연구

Study on the Current Status of Board Game Using 3D Printing and its Service Model

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초록

Popular 3D printers as a new industrial revolution attract public attention. 3D printing will radicallyconvergence many of the business models that companies take for granted today. And recently they were tryingto convergence with the game industry. In this respect, this study is designed to figure out the current situationsof board game and to suggest its convergence service model. To achieve this, this paper is to analyse board gamecases of domestic and foreign relate to 3D printing. Finally, we suggest new service model to make on-off linecontents of board game industry using 3D printing.

Abstract

Popular 3D printers as a new industrial revolution attract public attention. 3D printing will radicallyconvergence many of the business models that companies take for granted today. And recently they were tryingto convergence with the game industry. In this respect, this study is designed to figure out the current situationsof board game and to suggest its convergence service model. To achieve this, this paper is to analyse board gamecases of domestic and foreign relate to 3D printing. Finally, we suggest new service model to make on-off linecontents of board game industry using 3D printing.

참고문헌 (14)

  1. 이지훈, "박물관 체감 교육용 게임 개발에 관한 연구", 한국컴퓨터게임학회논문지, 65(17), pp.65~70 (2009), (사)한국컴퓨터게임학회
  2. D. Y. Yang, "Principle and Recent Trend of Rapid Prototyping Technology", Transactions of Materials Processing, 14(3) (2005)
  3. 김기대, "여러 가지 쾌속조형 방식의 경사면 거칠기 특성", 한국생산제조시스템학회지, 16(5), pp.48~54 (2007), 한국생산제조시스템학회
  4. 권순철, "키넥트 깊이 정보와 DSLR을 이용한 고해상도 3D 객체 생성", 한국컴퓨터게임학회논문지, 26(1), pp.221~227 (2013), (사)한국컴퓨터게임학회
  5. JaeKun Hong, "Current Status and Development Direction", Trends in Metals & Materials Engineering, 26(6) (2013)
  6. Sanghee Yun, "A study on Manufacturing Personal Ornaments Using Personal Portable 3D printer -Focused on Method to Use Ottchil(Korean Lacquer)-", 14(5) (2013)
  7. 김은정, "체감형 게임에서 ‘체화된 경험’의 의미에 대한 고찰", 한국컴퓨터게임학회논문지, (23), pp.165~174 (2010), (사)한국컴퓨터게임학회
  8. CT inside :Current Status of 3D printing Technology, "Kocca", ~, pp.No.29 (2013)
  9. Kocca, "White paper on Korean Games" (2013)
  10. Hod Lipson, "The New World of 3D painting" (2013)

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