A Study on RPG Game Background Contents Producing Process
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This study proposed game background content production according to game genre characteristics. Above all, this study classified game background characteristics according to game genre for gamebackground production. Game background intuitively displays a whole game and interfaces with gameplayers. Game background is the player’s space significantly important because it gives interest andimmersion of the game to the player. This study analyzed Dungeon background content production foronline game PRG genre. For production of Dungeon game background contents, it is necessary toconsider periodic, cultural, historical, artificial, virtual, environmental elements including periodicbackgrounds and fantasy elements as background environment set elements. And it is necessary tocollect related materials, establish content images, and actualize them. After completing establishmentand actualization, it is necessary to finish background work by producing 3D contents based on theoriginal picture. This study produced 2D Dungeon background contents with Photoshop and 3D withMAX, resulting in satisfactory production. From the results of analyzing Dungeon game backgroundcontents, it was found that most of content production was conducted under dark and fantasy toneswith the sense of medieval weights. For future studies, it is needed to research content production withregard to various genre backgrounds and for high quality background content production.
Abstract
This study proposed game background content production according to game genre characteristics. Above all, this study classified game background characteristics according to game genre for gamebackground production. Game background intuitively displays a whole game and interfaces with gameplayers. Game background is the player’s space significantly important because it gives interest andimmersion of the game to the player. This study analyzed Dungeon background content production foronline game PRG genre. For production of Dungeon game background contents, it is necessary toconsider periodic, cultural, historical, artificial, virtual, environmental elements including periodicbackgrounds and fantasy elements as background environment set elements. And it is necessary tocollect related materials, establish content images, and actualize them. After completing establishmentand actualization, it is necessary to finish background work by producing 3D contents based on theoriginal picture. This study produced 2D Dungeon background contents with Photoshop and 3D withMAX, resulting in satisfactory production. From the results of analyzing Dungeon game backgroundcontents, it was found that most of content production was conducted under dark and fantasy toneswith the sense of medieval weights. For future studies, it is needed to research content production withregard to various genre backgrounds and for high quality background content production.
참고문헌 (15)
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