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효율적인 응답속도를 위한 로그 데이터 분석 기반 모바일 게임 사용자 계정 관리

Mobile Game User Account Management Using Log Data Analysis for Efficient Response Time

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초록

As the users continuously play the mobile game, the mobile game service requires a method to manage theirinformation such as their game play score and their own game items. For the purpose of responding to the userrequests in real time, the proposed method reduces the size of the database by separating the information ofinactive users from the main database. Considering the construction cost, the proposed method moves theinformation of the inactive users to the file instead of another secondary database system. In order to minimizethe effect of the system environment such as CPU or memory, the proposed method depends on the responsetime to the user request rather than the last login time or the number of the user accounts. For the safety andconsistency of the database, the proposed method utilizes a traditional RDBMS rather than NoSQL.

Abstract

As the users continuously play the mobile game, the mobile game service requires a method to manage theirinformation such as their game play score and their own game items. For the purpose of responding to the userrequests in real time, the proposed method reduces the size of the database by separating the information ofinactive users from the main database. Considering the construction cost, the proposed method moves theinformation of the inactive users to the file instead of another secondary database system. In order to minimizethe effect of the system environment such as CPU or memory, the proposed method depends on the responsetime to the user request rather than the last login time or the number of the user accounts. For the safety andconsistency of the database, the proposed method utilizes a traditional RDBMS rather than NoSQL.

참고문헌 (17)

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