모바일 위치기반게임에서 안전경로 확보를 위한 스카이라인 탐색 기법(SRLBG)
Skyline Query for Safe-Route in Mobile Location-Based Games(SRLBG)
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
The location-based game(LBG) is a major game which is using temporal-spatial model as a game spacelike a real world in mobile environment. A gamer have to fight with game-enemies who have low levelpower for their victory. Then conventional researches have studied finding lower level game objects usingskyline query in spatial game. However, since the researches which are using traditional skyline (TS) justquery in one quadrant, the surrounding objects of a gamer can not be queried. This paper proposed asafe-route search scheme that a gamer searches the surrounding objects and safe-routes to level up inhis/her power using Global Skyline query. In simulation, we evaluate two safe-route that a game object’sgame-level and distance from gamer. The result shows that a gamer has high game-level aftergame-level-oriented evaluation. That is, the proposed scheme could be an advanced scheme to level up agamer’s power in location-based game.
Abstract
The location-based game(LBG) is a major game which is using temporal-spatial model as a game spacelike a real world in mobile environment. A gamer have to fight with game-enemies who have low levelpower for their victory. Then conventional researches have studied finding lower level game objects usingskyline query in spatial game. However, since the researches which are using traditional skyline (TS) justquery in one quadrant, the surrounding objects of a gamer can not be queried. This paper proposed asafe-route search scheme that a gamer searches the surrounding objects and safe-routes to level up inhis/her power using Global Skyline query. In simulation, we evaluate two safe-route that a game object’sgame-level and distance from gamer. The result shows that a gamer has high game-level aftergame-level-oriented evaluation. That is, the proposed scheme could be an advanced scheme to level up agamer’s power in location-based game.
참고문헌 (9)
- 김종완, "위치기반게임에서 신속한 게임대상탐색을 위한 공간객체 압축기법", 한국컴퓨터게임학회논문지, 2(23), pp.41~47 (2010), (사)한국컴퓨터게임학회
- 박준석, "공간 분석 기반 텍스쳐 투영으로 구성된 놀이 공간", 한국컴퓨터게임학회논문지, 25(4), pp.199~204 (2012), (사)한국컴퓨터게임학회
- 김성완, "공간 게임에서 적을 식별하기 위한 스카이라인 기반의 탐색 기법", 한국컴퓨터게임학회논문지, 25(4), pp.227~233 (2012), (사)한국컴퓨터게임학회
- S. Borzsonyi, "The Skyline Operator", International Conference on Data Engineering (ICDE2001), pp.421~430 (2001)
- N. M. Soudani, "The Spatial Nearest Neighbor Skyline Queries", International Journal of Database Management Systems, 3(4) (2011)
- Zhuo Peng, "Member promotion in social networks via skyline", World Wide Web, 17(4), pp.457~492 (2014)
- Bo Yin and, "Energy-efficient filtering for skyline queries in cluster-based sensor networks", 40(2), pp.350~366 (2014)
- Mei Bal, "Subspace global skyline query processing", EDBT2013, 418(429), pp.418~429 (2013)
