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조현병 환자의 질병교육을 위한 기능성 게임 디자인연구

Serious Game Design for Disease Education of Schizophrenia Patients

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초록

Schizophrenia is one of the most chronic and severe mental disorders. It has hallucinations, delusions,disorganized thinking, a lack of emotion and a lack of motivation. Schizophrenia also causes significant socialand work problems. In order to prevent worsening and recurrences of schizophrenia, and to induce continuousimprovement of disease, symptom management and medication training are critical factors. A serious game which makes strong interest and immersion senses is a very useful learning tool forschizophrenia patients who show attention deficit, impassiveness, lack of spontaneity and lower motivation. Thisstudy uses card match games to improve the patient’s memory and concentration, and encourage procedurallearning by associating the difficulty level of the game with the symptom rating scale of disorder. Also itpromotes patients to express their feelings through game characters to alleviate their suffering from emotionaldullness. It also helps patients to develop teamwork and build interactive skills by demanding cooperativemissions for beating the game. Therefore this study is expected to contribute in improving the efficiency ofschizophrenic patient education. We suggest to develop serious game design for schizophrenia patients' education.

Abstract

Schizophrenia is one of the most chronic and severe mental disorders. It has hallucinations, delusions,disorganized thinking, a lack of emotion and a lack of motivation. Schizophrenia also causes significant socialand work problems. In order to prevent worsening and recurrences of schizophrenia, and to induce continuousimprovement of disease, symptom management and medication training are critical factors. A serious game which makes strong interest and immersion senses is a very useful learning tool forschizophrenia patients who show attention deficit, impassiveness, lack of spontaneity and lower motivation. Thisstudy uses card match games to improve the patient’s memory and concentration, and encourage procedurallearning by associating the difficulty level of the game with the symptom rating scale of disorder. Also itpromotes patients to express their feelings through game characters to alleviate their suffering from emotionaldullness. It also helps patients to develop teamwork and build interactive skills by demanding cooperativemissions for beating the game. Therefore this study is expected to contribute in improving the efficiency ofschizophrenic patient education. We suggest to develop serious game design for schizophrenia patients' education.

참고문헌 (11)

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