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WebGL 기반의 가상환경 물리 교육 시스템 설계 및 구현

Design and implementation of WebGL based physics Education System based on Virtual

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초록

This paper proposes the design and implementation of a system to provide a web-based ubiquitous 3D virtualreality education environment for secondary students to help experiment freely with safety by computersimulation in physics education. To realize this system, ThreeJS, one of the famous 3D graphics libraries basedon javascript, has been used to support WebGL(Web Graphic Library). Hence the system became browserindependent to give flexibility for most users. It is designed to make the mouse control change the position of thecamera of the 3D graphics, so that the user can observe the virtual motion in various viewpoints. In contrast tothe other local PC based education systems, this web-based system is much easier for distribution andmanagement.

Abstract

This paper proposes the design and implementation of a system to provide a web-based ubiquitous 3D virtualreality education environment for secondary students to help experiment freely with safety by computersimulation in physics education. To realize this system, ThreeJS, one of the famous 3D graphics libraries basedon javascript, has been used to support WebGL(Web Graphic Library). Hence the system became browserindependent to give flexibility for most users. It is designed to make the mouse control change the position of thecamera of the 3D graphics, so that the user can observe the virtual motion in various viewpoints. In contrast tothe other local PC based education systems, this web-based system is much easier for distribution andmanagement.

참고문헌 (12)

  1. 정지성, "양안식 3D 동역학 교육용 시뮬레이션 시스템 설계 및 구현", 한국컴퓨터게임학회논문지, 24(1), pp.125~134 (2011), (사)한국컴퓨터게임학회
  2. Viennot, L., "Spontaneous reasoning in elementary dynamics", European Journal of Science Education, 1, pp.205~221 (1979)
  3. McCloskey, M, "Intuitive physics", Scientific American, 248, pp.114~122 (1983)
  4. McDermott, Lilian C, "Research on conceptual understanding in mechanics", Physics Today, 84, pp.24~33 (1983)
  5. 정지성, "3D 가상공간에서 모션센서를 이용한 기초 동역학 교육용 시스템 설계 및 구현", 한국컴퓨터게임학회논문지, 20(20), pp.141~147 (2010), (사)한국컴퓨터게임학회
  6. Je-Hoon Park, "Information System using WebGL", Korea Computer Congress 2010, 37(2), pp.253~256 (2010)
  7. 신용철, "교육용게임의 몰입요인에 관한 연구", 한국컴퓨터게임학회논문지, 25(4), pp.157~168 (2012), (사)한국컴퓨터게임학회
  8. Brian Danchilla, "Beginning WebGL for HTML5" (2012), Apress
  9. "WebGL" (2009)[URL]
  10. "HTML5" (2009)[URL]
  11. "Three.js" (2014)[URL]
  12. "WebGL" (2014)[URL]

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