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논문KCI 등재

성격 유형별 MMORPG 플레이캐릭터 선호도 분석

Analysis of preference of the MMORPG playing character based on personality types

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참고문헌

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초록

The personality of individuals are different form each other and they have a different feature. So whenthey playing games, it would be common for them to choose the character that mach for their personality. When MMORPG game compares to the other genre of games, it has many characters and users can choosethe character that fits their personality to playing a game. However, some MMORPG game was not doingwell in the game markets because the form of common MMORPG have no differentiation with eachothers. In this research, will use the egogram to drew the character element of individuals and with thatoutput use the AHP to show you the result of important analysis about the character element ofindividuals’s favor game characters. This research can use as base of developing a new games or updatinga new contents, regulating balance between the characters.

Abstract

The personality of individuals are different form each other and they have a different feature. So whenthey playing games, it would be common for them to choose the character that mach for their personality. When MMORPG game compares to the other genre of games, it has many characters and users can choosethe character that fits their personality to playing a game. However, some MMORPG game was not doingwell in the game markets because the form of common MMORPG have no differentiation with eachothers. In this research, will use the egogram to drew the character element of individuals and with thatoutput use the AHP to show you the result of important analysis about the character element ofindividuals’s favor game characters. This research can use as base of developing a new games or updatinga new contents, regulating balance between the characters.

참고문헌 (10)

  1. Gary Gynax, "Dungeon & Dragons Dungeon Master Rulebook" (1974), TSR.Inc
  2. Ryan, M.E, "Two or More is War : Special Report on Products for the Personal Side of Computing Multiplayer Gaming", PC Magazine, 15(18), pp.337~346 (1996)
  3. Song Hee Kim, "Decision Analysis and Applications, estates Cultural History", 351~373 (2003)
  4. In hwa Yi, "Korean Digital Storytelling: Bartz Liberation War Story of Lineage2", pp.18~46 (2005), Salim Publisher
  5. 유인근, "헤도닉 모델을 활용한 공동주택 리모델링 사업성 평가방법", 한국건축시공학회지, 4(3), pp.117~124 (2004), 한국건축시공학회
  6. Saaty, Thomas L., "Prediction, Projection and Forecasting", pp.1~3 (1991), Kluwer Academic Publisher
  7. Satty, Thomas L., "The Analytic Hierachy Process" (1980), McGraw-Hill
  8. Yi Jaegwan, "decision-making and management science", pp.3~ (1993), Park young Publisher
  9. Geun Dae Jo, "hierarchical decision analysis" (2003), Dong Hyun Publisher

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