HMD를 이용한 공포게임에서 적대적 상황을 유발하는 오브젝트의 유무가 몰입도에 주는 영향에 관한 연구
A study on the effect of hostile object on the player’s immersion in a horror game played using HMD
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초록
People are consuming ‘horror’ in various ways. Before technology developed, horror was spent with spoken words, written text and pictures, but nowadays it is consumed and sold in many fields such as movie, play, game, media art, web cartoon, animation, and horror experience spot. As technology developed, the way we consume horror became more various. After the invention of Oculus Rift, consumers can feel high level of immersion and the sense of reality at comparatively low price. As a result, virtual reality contents have increased a lot, and horror games have been loved by many people. In this study, we investigated how a hostile object influence the player’s immersion in horror games played using HMD, by analyzing the brain wave.
Abstract
People are consuming ‘horror’ in various ways. Before technology developed, horror was spent with spoken words, written text and pictures, but nowadays it is consumed and sold in many fields such as movie, play, game, media art, web cartoon, animation, and horror experience spot. As technology developed, the way we consume horror became more various. After the invention of Oculus Rift, consumers can feel high level of immersion and the sense of reality at comparatively low price. As a result, virtual reality contents have increased a lot, and horror games have been loved by many people. In this study, we investigated how a hostile object influence the player’s immersion in horror games played using HMD, by analyzing the brain wave.
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