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A Study on Fiducial Marker based Point Features Tracking Algorithm for Human-computer Interaction

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초록

Recently, marker-based augmented reality technology has attracted attention in gesture based human-computer interaction due to the users' demand. However, the blur effect that occurs when the object shows fast motion in frames limits the marker detection and tracking. Conventional de-blurring techniques are not effective for real-time video without the task of extracting a specific frame from a full frame. In this paper, we proposed the algorithm which detects special marker first, and also tracks point features of markers based on optical flow method. Especially, marker tracking method extracts point features also using the FAST algorithm and calculates motion vectors by analyzing the motion of point features using Lucas-Kanade method. Also, we implemented a marker pose estimation by solving Perspective-n-Point problem. Our proposed system showed more improved results than conventional methods especially with the rate of 37% higher in the frame processing speed of marker tracking video. In addition, the marker pose estimation was graphically represented. It is expected that this research will be useful for gesture-based human-computer interaction field and mobile robot field through camera in real environment.

Abstract

Recently, marker-based augmented reality technology has attracted attention in gesture based human-computer interaction due to the users' demand. However, the blur effect that occurs when the object shows fast motion in frames limits the marker detection and tracking. Conventional de-blurring techniques are not effective for real-time video without the task of extracting a specific frame from a full frame. In this paper, we proposed the algorithm which detects special marker first, and also tracks point features of markers based on optical flow method. Especially, marker tracking method extracts point features also using the FAST algorithm and calculates motion vectors by analyzing the motion of point features using Lucas-Kanade method. Also, we implemented a marker pose estimation by solving Perspective-n-Point problem. Our proposed system showed more improved results than conventional methods especially with the rate of 37% higher in the frame processing speed of marker tracking video. In addition, the marker pose estimation was graphically represented. It is expected that this research will be useful for gesture-based human-computer interaction field and mobile robot field through camera in real environment.

참고문헌 (15)

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