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몰입 관점에서 캐주얼 게임과 소셜 네트워크 게임의 성공요인

An Analysis on the Success Condition of Casual Game and Social Network Game from an Immersion View

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Recently, the online and mobile game markets are enjoying a boom due to the wide use of the smartmedia,while the traditional video games have lost their popularities. While the use of the smartmedia based game increased, the game development companies participated directly in the circulation through the app market or the social platform. And, the competition of the related companies is expanded to the IT industry and SNS provider. As the success of the casual game led the development of online game industry, the social network game leads the development of mobile game industry along with the appearance of the smartmedia. In this paper, we analyze the key to success of the casual game represented by the Maple Story and Kart Rider and the social network game represented by the Anipang and Dragon Flight. From that, we drew the key to success that must have the succeeded game from the immersion view and we can provide some valuable strategies to the game company to succeed with the social network game.

Abstract

Recently, the online and mobile game markets are enjoying a boom due to the wide use of the smartmedia,while the traditional video games have lost their popularities. While the use of the smartmedia based game increased, the game development companies participated directly in the circulation through the app market or the social platform. And, the competition of the related companies is expanded to the IT industry and SNS provider. As the success of the casual game led the development of online game industry, the social network game leads the development of mobile game industry along with the appearance of the smartmedia. In this paper, we analyze the key to success of the casual game represented by the Maple Story and Kart Rider and the social network game represented by the Anipang and Dragon Flight. From that, we drew the key to success that must have the succeeded game from the immersion view and we can provide some valuable strategies to the game company to succeed with the social network game.

참고문헌 (17)

  1. 남현우, "소셜 네트워크 게임의 성공 조건 분석과 경쟁력 강화 방안에 대한 연구", 한국컴퓨터게임학회논문지, 24(2), pp.73~84 (2011), (사)한국컴퓨터게임학회
  2. 권보연, "소셜 네트워크 게임(Social Network Games)의 사회적 플레이에 관한 연구", 한국컴퓨터게임학회논문지, 24(1), pp.21~33 (2011), (사)한국컴퓨터게임학회
  3. 성백순, "컴퓨터게임 산업에서 몰입요인 변수 도출에 관한 연구", 한국컴퓨터게임학회논문지, 24(4), pp.117~126 (2011), (사)한국컴퓨터게임학회
  4. 정수연, "소셜 네트워크 게임(SNG)의 몰입요인에 관한 연구", 한국컴퓨터게임학회논문지, 24(3), pp.155~165 (2011), (사)한국컴퓨터게임학회
  5. 김태규, "소셜네트워크 게임(SNG)에 몰입하는 원인 분석 연구", 디지털융복합연구, 10(1), pp.445~453 (2012), 한국디지털정책학회
  6. 민동현, "모바일 소셜 네트워크 게임의 부분 유료화 모델 연구", 한국컴퓨터게임학회논문지, 25(4), pp.169~179 (2012), (사)한국컴퓨터게임학회
  7. 신용철, "교육용게임의 몰입요인에 관한 연구", 한국컴퓨터게임학회논문지, 25(4), pp.157~168 (2012), (사)한국컴퓨터게임학회
  8. The game comes into every day, "Yong-Dae Kim", LG Business Insight, 22~35 (2010)
  9. 2012 Settlement of Social game and 2013 Prospect, "Strabase", Strabase Snapshot, 1~ (2012)
  10. Myoun-Jae Lee, "An Analysis on Success Factors of Casual Game", 2005 Winter Conference Proceeding of Korean Game Society (2005)
  11. "Wikipedia"[URL]
  12. "Maple Story Site"[URL]
  13. "Kart Rider Site"[URL]
  14. "Wikipedia"[URL]
  15. "Wikipedia"[URL]
  16. "Wikipedia"[URL]
  17. KOCCA, "2011 Game White Paper of KOREA", ~ (2011)

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