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KERD
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한국 게임의 역사에 관한 연구

A Study on Korean Game History

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초록

The purpose of this study is to analyze the history of the game industry, which began in the early 1970s in Korea. In order to achieve these objectives, the data on the history of the Korean game were collected both at home and abroad. as well as step-by-step analysis was performed through historical research and interviews to several experts on the history of Korea's game industry. The results of research based on historical events, Korea's game industry was divided into 9 steps including the dawn of the gaming industry(190-1984) and the historical significance of each step are derived.

Abstract

The purpose of this study is to analyze the history of the game industry, which began in the early 1970s in Korea. In order to achieve these objectives, the data on the history of the Korean game were collected both at home and abroad. as well as step-by-step analysis was performed through historical research and interviews to several experts on the history of Korea's game industry. The results of research based on historical events, Korea's game industry was divided into 9 steps including the dawn of the gaming industry(190-1984) and the historical significance of each step are derived.

참고문헌 (9)

  1. Electronic News, "Baramyi nara : World Guinness Books of World Records as longest-running game up", Electronic News, Sep. 29. 2011, ~ (2011)
  2. Young Nam, "The Making of Korean Game Industry", Doctoral dissertation, pp.2009
  3. Johan Huizinga, "Homo Luedns, AStudy of the Play Element in Culture" (1998), Ggachigulbang
  4. KOCCA, "White Paper on Korean Games", 17~ (2011)
  5. David Sheff, "Game Over : Press Start to Continue" (1999), Cyberactive Media Group
  6. Leonard Herman, "Phoenix : The Fall & Rise of Video Games" (2001), Rolenta Press
  7. Bill Loguidice, "Vintage Games : An Insider Look at the History of grand Theft Auto Super mario, and the Most Influential Games of All Times" (2009), Focal Press
  8. Tristan Donovan, "Replay : The History of Video Games" (2010), Yellow Ant
  9. Dal yong Jin, "Korea's Online Gaming Empire" (2010), The MIT Press

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