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포스트 아포칼립스 게임의 플레이어 정체성 연구

Study on the player identity in post-apocalyptic games

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초록

This paper aims to investigate how player's identity is built by analyzing post-apocalyptic games. The post-apocalyptic game is the game which is set in a virtual world after catastrophe. This study analyzes the settings, characters, and a narrative structure of the post-apocalyptic games. As the result, post-apocalyptic games establish the existential identity of the player. The post-apocalyptic game is a kind of realism text which precisely reflect real world, and the player could find out his identity in games as a Homo sacer which is the mixture that consists of a non-hero persona in the game and a safe person in reality. Post-apocalyptic games can be alternative media which help the player experience existential discourse in real world in 21st century.

Abstract

This paper aims to investigate how player's identity is built by analyzing post-apocalyptic games. The post-apocalyptic game is the game which is set in a virtual world after catastrophe. This study analyzes the settings, characters, and a narrative structure of the post-apocalyptic games. As the result, post-apocalyptic games establish the existential identity of the player. The post-apocalyptic game is a kind of realism text which precisely reflect real world, and the player could find out his identity in games as a Homo sacer which is the mixture that consists of a non-hero persona in the game and a safe person in reality. Post-apocalyptic games can be alternative media which help the player experience existential discourse in real world in 21st century.

참고문헌 (18)

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  2. Hyong-Jun Moon, "The geomorphology of catastrophe", pp.153~ (2011), Jaeum&Moeum
  3. 서성은, "중세 판타지 게임의 세계관 연구", 한국콘텐츠학회 논문지, 9(9), pp.114~124 (2009), 한국콘텐츠학회
  4. 남현우, "문화콘텐츠의 OSMU(One Source Multi Use)를 위한 디지털 스토리텔링의 분석 연구", 한국컴퓨터게임학회논문지, 22(22), pp.51~58 (2010), (사)한국컴퓨터게임학회
  5. 김정태, "‘게이미피케이션 PX(플레이어 경험)’을 위한 ‘게임의 인문학’ 연구", 한국컴퓨터게임학회논문지, 28(2), pp.221~230 (2015), (사)한국컴퓨터게임학회
  6. 이재홍, "게임의 인문융합 스토리텔링 연구", 한국컴퓨터게임학회논문지, 27(3), pp.61~68 (2014), (사)한국컴퓨터게임학회
  7. 이재홍, "World of Warcraft의 정서유발스토리텔링 사례연구", 한국게임학회 논문지, 15(3), pp.97~106 (2015), 한국게임학회[DOI]
  8. Giorgio Agamben, "Homo sacer", pp.63~ (2008), Saemulgyul
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  13. Gerold Sedlmayr, "Politics in Fantasy Media: Essay on Ideology and Gender in Fiction, Film, Television and Games", pp.87~ (2014), Mcfarland
  14. Giorgio Agamben, "Homo sacer", pp.158~ (2008), Saemulgyul
  15. Denis D. Waskul, "Role Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing", Symbolic Interaction, 27(3), pp.333~356 (2004)
  16. Francis Fukuyama, "The End of History and the Last Man", pp.60~64 (1992), Free Press
  17. Hyong-Jun Moon, "The geomorphology of catastrophe", pp.12~ (2011), Jaeum&Moeum
  18. Steffen Walz, "The Gameful World: Approaches, Issues, Applications", pp.5~ (2014), MIT Press

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