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청소년 사행성 게임 이용 동기에 관한 연구

A study on teenagers’ motivation of speculative game use

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초록

Although various studies have dealt with gambling games so far, studies on the motives of the teenager’s gambling games are still very weak. Youths experiencing gambling games have various problems like psychiatric problems like learning problem and anxiety and depression, problem in their family and problems like increase of lie, etc. To establish a prediction and a measure of this problem fundamentally, the study on why the youth joins in these gambling games is needed. The factorial experiment and reliability analysis was done in order to investigate the validity of the questionnaire and reliability. This study also use Pearson Correlation Model and Linear Regression Analysis. Consequently, external factors such as school adaptation and parental monitoring can have a greater impact than internal factors in the motives of the teenager’s gambling games. This study will contribute to prevent youth from accessing the Internet gambling games and to solute the problem from it.

Abstract

Although various studies have dealt with gambling games so far, studies on the motives of the teenager’s gambling games are still very weak. Youths experiencing gambling games have various problems like psychiatric problems like learning problem and anxiety and depression, problem in their family and problems like increase of lie, etc. To establish a prediction and a measure of this problem fundamentally, the study on why the youth joins in these gambling games is needed. The factorial experiment and reliability analysis was done in order to investigate the validity of the questionnaire and reliability. This study also use Pearson Correlation Model and Linear Regression Analysis. Consequently, external factors such as school adaptation and parental monitoring can have a greater impact than internal factors in the motives of the teenager’s gambling games. This study will contribute to prevent youth from accessing the Internet gambling games and to solute the problem from it.

참고문헌 (13)

  1. Korea Creative Content Agency, "2013Korea Game", ~ (2013)
  2. Jun-Kyoung Lee, "Influence of Computer Games on Teenagers’ learning", 4(12), pp.1031~ (2013), Koran Society For Computer Game
  3. Gwangju area youth game gambling problem survey report, "Gwangju gambling addiction prevention healing center", 5~16 (2013)
  4. 권선중, "성인과 남자 청소년의 불법 인터넷 도박 문제와 위험 요인 그리고 예방 전략", 한국심리학회지: 건강, 12(1), pp.1~19 (2007), 한국건강심리학회
  5. 문기탁, "게임법상 등급분류거부제도의 위헌성에 대한 연구", 한국컴퓨터게임학회논문지, 26(3), pp.215~224 (2013), (사)한국컴퓨터게임학회
  6. 이승훈, "게임 규제의 효과성에 대한 연구", 한국컴퓨터게임학회논문지, 25(3), pp.211~221 (2012), (사)한국컴퓨터게임학회
  7. 양정남, "청소년의 우울, 충동성, 가족의 전반적인 건강성이 청소년의 비합리적 도박신념과 도박행동에 미치는 영향", 청소년학연구, 18(5), pp.357~383 (2011), 한국청소년학회
  8. Sharpe, L., "Towards a cognitive- behavioural theory of problem gambling", British Journal of Psychiatry, pp.407~412 (1993)
  9. Park Jae Hwa, "The Study of Factors on Internet Game Addiction in the youth", pp.2009
  10. Kwon Jun Geun, "A Study on Youth Internet Gambling Game Behaviour and Policy Suggestion", pp.2014
  11. Won-Young Song, "Effects of Self-efficacy and Welf-control on the Addictive Use of Internet", pp.1988
  12. Jung-Yeon Chang, "A Study on adolescent gambling behavior : evaluating the SOGS-RA and identifying", pp.2011
  13. Magoon, M. E., "Parental Modeling, Attachment, and Supervision as Moderators of Adolescent Gambling", Journal of Gambling Studies, 22(1), pp.1~22 (2006)

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