Aggression in a Gaming Context: The Role of Therapeutic Catharsis Seeking, Game Self-Efficacy, and Big Five Personality Traits
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
Recent studies have shown that during the playing of violent online games, it is not increased aggression but rather alleviation in aggression that is critical in determining whether playing gaming has positive outcomes on the venting of aggression. Drawing from the aggression catharsis perspective and gaming research, we extend this line of investigation by exploring whether gaming results in a decrease in aggression, across a wide variety of games. Using data from a survey of 771 online game users in Korea, we examined the associations among Therapeutic Catharsis Seeking, Game Self-Efficacy, Big Five Personality Traits, Game genre (violent or nonviolent), Daily online gaming time, and Demographic variables. Results showed that therapeutic catharsis seeking and game self-efficacy decreased user aggression. Neuroticism negatively affected aggression while agreeableness enhanced the degree of aggression regardless of game genre. These findings have important implications for the use of gaming as a mood management tool.
Abstract
Recent studies have shown that during the playing of violent online games, it is not increased aggression but rather alleviation in aggression that is critical in determining whether playing gaming has positive outcomes on the venting of aggression. Drawing from the aggression catharsis perspective and gaming research, we extend this line of investigation by exploring whether gaming results in a decrease in aggression, across a wide variety of games. Using data from a survey of 771 online game users in Korea, we examined the associations among Therapeutic Catharsis Seeking, Game Self-Efficacy, Big Five Personality Traits, Game genre (violent or nonviolent), Daily online gaming time, and Demographic variables. Results showed that therapeutic catharsis seeking and game self-efficacy decreased user aggression. Neuroticism negatively affected aggression while agreeableness enhanced the degree of aggression regardless of game genre. These findings have important implications for the use of gaming as a mood management tool.
참고문헌 (17)
- Gentile D., "Catharsis and Media Violence: A Conceptual Analysis", Societies, 3(4), pp.491~510 (2013)
- 이혜림, "폭력성 게임의 인식과 논쟁에 관한 연구 - 카타르시스 이론과 인지 네오 연상 이론을 중심으로", 한국컴퓨터게임학회논문지, 27(3), pp.181~191 (2014), (사)한국컴퓨터게임학회
- Hye Rim Lee, "Role of Internal Health Belief, Catharsis Seeking, and Self-efficacy in Game Players’ Aggression", Proceeding of 49th Hawaii International Conference on System Sciences(HICSS), pp.3791~3800 (2016)
- 이혜림, "게임 이용자의 사회적 자본과 자기 효능감이 게임 과몰입에 미치는 영향에 관한 연구", 한국컴퓨터게임학회논문지, 27(4), pp.229~236 (2014), (사)한국컴퓨터게임학회
- Bandura A., "Self-efficacy: Toward a unifying theory of behavioral change", Psychological Review, 84(2), pp.191~ (1977)
- Pavlas D, "Game-based learning: The impact of flow state and videogame self-efficacy", Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp.2398~2402 (2010), SAGE Publications
- Bettencourt B, "Personality and aggressive behavior under provoking and neutral conditions: A meta-analytic review", Psychological Bulletin, 132, pp.751~777 (2006)
- Miller JD, "Reactive and proactive aggression: Similarities and differences", Personality and Individual Differences, 41, pp.1469~1480 (2006)
- Buss AH, "The aggression questionnaire", Journal of personality and social psychology, 63(3), pp.452~ (1992)
- Ferguson CJ, "Violent Video Games, Catharsis Seeking, Bullying, and Delinquency: A Multivariate Analysis of Effects", Crime and Delinquency, 60, pp.764~784 (2010)
- Kolden GG, "The Therapeutic Realizations Scale—Revised(TRS-R): Psychometric characteristics and relationship to treatment process and outcome", Journal of clinical psychology, 56(9), pp.1207~1220 (2000)
- Lester JC, "The persona effect: Affective impact of animated pedagogical agents", Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, pp.359~366 (1997), ACM
- Breuer J., "The Standard Edition of the Complete Psychological Works of Sigmund Freud, Vol. 2" (1895), Hogarth Press and the Institute of Psychoanalysis
- Lorenz K., "On Aggression" (1963), Methuen
- “Relating Five Factor Personality Traits to Video Game Preference”, Human Computer Interaction Technical Report, "Degraft-Johnson C", ~ (2013)
- Oliver JP, "Handbook of personality: Theory and research" (1999)
- Zillmann, D., "American Behavioral Scientist" (1988)
