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설득 기술 개념에 따른 MOBA 장르의 언어 분석

Analysis of Language in MOBA Games based on Concept of Persuasive Technology

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The purpose of this paper is to identify the MOBA storytelling based on the concept of persuasive technology. Most of online games use spoken or written language to make the player's belief in fictional game universe. Unlike early online games such as MMORPGs, MOBA games use the character voice-over for persuasion. This paper sets up three hypotheses that are related to the process of persuasion. First, character quotes can show the character's affiliation information as regional keyword. Second, taunt quotes can show the information about relationship between game characters. Third, all types of character quotes can reflect the updated contents of game. This paper chooses the League of Legends as the example of MOBA games, and analyze the quotes in the game. As a result, three hypotheses are true.

Abstract

The purpose of this paper is to identify the MOBA storytelling based on the concept of persuasive technology. Most of online games use spoken or written language to make the player's belief in fictional game universe. Unlike early online games such as MMORPGs, MOBA games use the character voice-over for persuasion. This paper sets up three hypotheses that are related to the process of persuasion. First, character quotes can show the character's affiliation information as regional keyword. Second, taunt quotes can show the information about relationship between game characters. Third, all types of character quotes can reflect the updated contents of game. This paper chooses the League of Legends as the example of MOBA games, and analyze the quotes in the game. As a result, three hypotheses are true.

참고문헌 (19)

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  2. 류철균, "MMORPG에서 나타난 펜제로소 모티브 활용양상 연구", 한국컴퓨터게임학회논문지, (20), pp.45~52 (2010), (사)한국컴퓨터게임학회
  3. 류철균, "MMORPG 진영 간 전투의 스토리텔링 연구- <블레이드 앤 소울>을 중심으로", 한국컴퓨터게임학회논문지, 27(4), pp.101~110 (2014), (사)한국컴퓨터게임학회
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  18. "Postmortem:Defense of the Ancients" (2009)[URL]
  19. "Competitive Multiplayer Storytelling" (2014)[URL]

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