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A Study on Game Image Element Control Implementation through Emotion Recognition

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초록

Immersion degree for game is one of the key factors in playing game. Immersion in game playing, cut-scene is important factor. Game is made up of many elements. The elements of game that the player directly experiences can be divided into graphic, story, interface, sound and so on. Among these, cut-scenes tell the story of game and it is a important factor in the experience of fun and inspiration. Most games, every player experience same cut-scene. In this paper, we enhance emotion of contents based on the emotion models established in psychology. We experimented to extract the emotion of the player before each cut-scene and apply it to the image control. The emotional extraction interface is based on “Russell's circumplex model of affect”, and representative emotions were extracted and implemented. The color value of the game cut-scene is changed to each player, through the color of the color pattern matched with emotions. We experience the interface that can check the emotion of player in each play times. According to emotion of player, cut-scene is changed. In the meantime, many papers and case the immersion of game has been emphasized. Out research can be applied to a variety of games. This attempt will enhance the player's immersion into the game.

Abstract

Immersion degree for game is one of the key factors in playing game. Immersion in game playing, cut-scene is important factor. Game is made up of many elements. The elements of game that the player directly experiences can be divided into graphic, story, interface, sound and so on. Among these, cut-scenes tell the story of game and it is a important factor in the experience of fun and inspiration. Most games, every player experience same cut-scene. In this paper, we enhance emotion of contents based on the emotion models established in psychology. We experimented to extract the emotion of the player before each cut-scene and apply it to the image control. The emotional extraction interface is based on “Russell's circumplex model of affect”, and representative emotions were extracted and implemented. The color value of the game cut-scene is changed to each player, through the color of the color pattern matched with emotions. We experience the interface that can check the emotion of player in each play times. According to emotion of player, cut-scene is changed. In the meantime, many papers and case the immersion of game has been emphasized. Out research can be applied to a variety of games. This attempt will enhance the player's immersion into the game.

참고문헌 (11)

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  2. R. Plutchik, "Circumplex models of personality and emotions" (1997)
  3. Lee Min Sun, "controlling emotional state by sensitizing color pallets and visual apparatus for controlling emotional state" (2010)
  4. 김종무, "빛의 색온도 차이에 따른 이미지 변화가 감성 인식에 미치는 영향", 디자인지식저널, (10), pp.102~111 (2009), 한국디자인지식학회[DOI]
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  9. "Wipipedia Unity3d"[URL]
  10. "Wipipedia Unreal Engine 4"[URL]
  11. "CryEngine"[URL]

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