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Internet Game Broadcasting Contents Research : Focusing on FM2019 Team Creation Concept Broadcasting

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This study defines internet broadcasting centering on the theories of Norbert Boltz and Walter Benjamin and conducted research in recognition of the fact that internet broadcasting is a medium with high potential for development. Modern era broadcasting has been personalized and diversified from the past television broadcasting to the privately operated internet broadcasting. This study also focused on the advantages and analyzed the Internet broadcasting and how it differs from the existing broadcasting and experienced firsthand. This study found that the development of internet broadcasting will be a new culture by providing and sharing life recharge function and vitality. Among them, game contents may be important contents that harmonize generations that can appeal to younger generations as well as those in their 40s and 50s.

Abstract

This study defines internet broadcasting centering on the theories of Norbert Boltz and Walter Benjamin and conducted research in recognition of the fact that internet broadcasting is a medium with high potential for development. Modern era broadcasting has been personalized and diversified from the past television broadcasting to the privately operated internet broadcasting. This study also focused on the advantages and analyzed the Internet broadcasting and how it differs from the existing broadcasting and experienced firsthand. This study found that the development of internet broadcasting will be a new culture by providing and sharing life recharge function and vitality. Among them, game contents may be important contents that harmonize generations that can appeal to younger generations as well as those in their 40s and 50s.

참고문헌 (6)

  1. Hae-Ryun Shim, "20th century media philosophy", pp.277~ (2012), Greenbi
  2. Norbert Bolz, "Am Ende der Gutenberg-Galaxis", pp.235~ (2000), Moohak&Jisung
  3. Norbert Bolz, "Das Kontrollierte Chaos", pp.303~304 (2000), Moonye
  4. Andrew Darley, "Visual Digital Culture: Surface play and spectacle in New Media Genres", pp.15~ (2003), Routledge
  5. Weibel, "Transformation der Techno-Asthetik", 205~207

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