Legal Review of Unfair Competition Issues in the Recent Video Game Litigations
1
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
Previously, the parties of the old video game litigations that alleged before 2015 in Korea seem to focus on seeking intellectual property rights to protect the works of games. Some creations in the game (i.e. images, game characters, etc.) might be protected by copyright law. The logo, symbol, or trademark of the game would be entitled to the Trademark rights. But the other features of the game, such as the title, game rule, and item functions, etc., were hard to be protected under neither laws above. Recently, violation of unfair competition is alleged with the other infringement claims in the lawsuits related to the game IP and businesses. This paper explores the very recent video game cases published between 2019 to May 2021 from the Courts of South Korea, the USA, and Japan. The types of violation of unfair competition prevention laws in such cases could be categorized as the defendant's activity of using achievements of other persons without their permission and harming their economic benefit or using the indication of other goods of it for one's own business. And sometimes, the case could become more serious turning into antitrust litigation. Protection under Unfair Competition Prevention Act could variously cover the issues that traditional IP laws cannot cover. But as the protection gets broader, the concern of game developers not to infringe other game's creation or game company's achievements also gets bigger when establishing a new game or a business.
Abstract
Previously, the parties of the old video game litigations that alleged before 2015 in Korea seem to focus on seeking intellectual property rights to protect the works of games. Some creations in the game (i.e. images, game characters, etc.) might be protected by copyright law. The logo, symbol, or trademark of the game would be entitled to the Trademark rights. But the other features of the game, such as the title, game rule, and item functions, etc., were hard to be protected under neither laws above. Recently, violation of unfair competition is alleged with the other infringement claims in the lawsuits related to the game IP and businesses. This paper explores the very recent video game cases published between 2019 to May 2021 from the Courts of South Korea, the USA, and Japan. The types of violation of unfair competition prevention laws in such cases could be categorized as the defendant's activity of using achievements of other persons without their permission and harming their economic benefit or using the indication of other goods of it for one's own business. And sometimes, the case could become more serious turning into antitrust litigation. Protection under Unfair Competition Prevention Act could variously cover the issues that traditional IP laws cannot cover. But as the protection gets broader, the concern of game developers not to infringe other game's creation or game company's achievements also gets bigger when establishing a new game or a business.
참고문헌 (28)
- 박성호, "2019년 지적재산법 중요판례평석", 인권과 정의, (489), pp.76~115 (2020), 대한변호사협회[DOI]
- 박성호, "지적재산법의 비침해행위와-반불법행위 -불법행위법리에 의한 지적재산법의 보완 문제를 중심으로-", 정보법학, 15(1), pp.197~237 (2011), 한국정보법학회
- 설민수, "저작권의 보호 한계와 그 대안 : 비디오게임, 인터페이스 소프트웨어, 패션디자인에서의 도전과 한국 법원의 부정경쟁방지법 제2조 제1호 ㈗목의 확장적 적용을 중심으로", 인권과 정의, (458), pp.27~49 (2016), 대한변호사협회[DOI]
- Makoto Shimada, "Nintendo v. MariCar : is street kart rental business free riding on the popular video game characters prohibited in Japan?", Interactive Entertainment Law Review, 2(1), pp.53~ (2019)
- Hyung Ok Park, "Court Orders ‘MariCar’ the Injunction for Nintendo's 'Mario Kart' Game Character Costume Rental Services and Compensation for Damages", The Copyright Trends, (19), pp.16~ (2018)
- 이호영, "경쟁법과 불공정경쟁행위의 관계에 관한 비교법적 연구", 법학논총, 33(1), pp.341~374 (2016), 법학연구소[DOI]
- Jonggu Jeong, "Intellectual Property Rights in the Fourth Industrial Revolution", Yonsei Journal of Medical and Science Technology Law, 8(1), pp.93~ (2017)
- Seung Soo Choi, "New Approaches to and Limitations in Judgment on Copyright Infringement in Video Games", Culture, Meida, and Entertainment Laws, 12(2), pp.194~ (2018)
- "Seoul Central District Court, 2012GaHap503548, Sep, 25, 2012; Seoul High Court, 2013Na39638, Nov, 17, 2013", ~ (2013)
- "Supreme Court, 2006Hu4086, Feb, 28, 2008", ~ (2008)
- "Seoul Central District Court, 2005GaHap65093, 2006GaHap54557, Jan, 17; Seoul District Court, 2002KaHap1989, Sep, 19, 2002", ~ (2002)
- "Seoul Central District Court, 014GaHap567553, Oct. 30, 2015", ~ (2015)
- "Seoul High Court, 2015Na2063761, Jan. 12, 2017", ~ (2017)
- "Supreme Court, 2017Da212095, June, 29, 2019" (2019)[URL]
- Niantic, Inc, "v. Global++, No. 19-CV-03425-JST, 2019 WL 8333451 (N.D. Cal. Sept. 26, 2019)", 6~ (2019)
- Niantic, Inc. v, "Global++, No. 19-CV-03425-JST, 2019 WL 8333451 (N.D. Cal. Sept. 26, 2019)", 6~ (2019)
- "Supreme Court, 2019Do2862, Oct, 15, 2019", ~ (2019)
- "Tokyo District Court, 2017 (Wa) 6293, Sept 27, 2018", ~ (2018)
- "Intellectual Property High Court, 2018 (Ne)10081, May 30, 2019", ~ (2019)
- Epic Games, Inc, "v. Apple Inc., 493 F. Supp. 3d 817 (N.D. Cal. 2020)", 826~ (2020)
- Epic Games, Inc, "v. Apple Inc., 493 F. Supp. 3d 817 (N.D. Cal. 2020)", 852~ (2020)
- "Supreme Court, 2016Da276467, Mar, 26, 2020", ~ (2020)
- "Supreme Court, 2019Ma6525, Mar, 26, 2020", ~ (2020)
- "Supreme Court, 2017Da217847, July, 9, 2020", ~ (2020)
- "Copyright Infringement of Rules, Process and Mechanics of a Game: Supreme Court Broadens Copyright Protections of Games (Supreme Court, 2017Da212095, June 27, 2019)" (2019)[URL]
- "Pokémon Go creator wins $5M settlement from hack creators" (2021)[URL]
- "Case of Appeal Seeking Injunction Against Act of Unfair Competition (The “MariCar” Case)" (2019)[URL]
- "Unfair Competition Prevention Act"[URL]
