A Study on Webgl Efficiency in Unity Server Deployment
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초록
A study on webGl efficiency in Unity servers was conducted. There are various ways to upload a build file made with Unity to a web server. In fact, to classify it that way, it would not be an exaggeration to say that there are as many developers as there are. In this paper, it is mainly classified into four types and introduced. First, there are ways to package and distribute the Unity project itself, distribute it as a standalone or mobile build, distribute it as a webplayer build, and distribute it as a WebGL build. I would like to briefly introduce each method, look at the simplest of them, the distribution method in WebGL, and study the efficiency of this method in detail. Through this study, we can use Unity for the first time to help people who are thinking of deploying servers or are interested in basic engines and server upload methods. In this paper, we will first introduce the simplest way of building WebGL, then explain and compare the four distribution methods, and finally compare them with the efficiency of the WebGL method. This will support opinions on efficiency.
Abstract
A study on webGl efficiency in Unity servers was conducted. There are various ways to upload a build file made with Unity to a web server. In fact, to classify it that way, it would not be an exaggeration to say that there are as many developers as there are. In this paper, it is mainly classified into four types and introduced. First, there are ways to package and distribute the Unity project itself, distribute it as a standalone or mobile build, distribute it as a webplayer build, and distribute it as a WebGL build. I would like to briefly introduce each method, look at the simplest of them, the distribution method in WebGL, and study the efficiency of this method in detail. Through this study, we can use Unity for the first time to help people who are thinking of deploying servers or are interested in basic engines and server upload methods. In this paper, we will first introduce the simplest way of building WebGL, then explain and compare the four distribution methods, and finally compare them with the efficiency of the WebGL method. This will support opinions on efficiency.
참고문헌 (8)
- Björling, T, "VIABILITY OF UNITY WEBGL TO DEVELOP SOFTWARE FOR THE WEB", Master, Science Programme in Computing Science and Engineering, pp.2020
- Hsu, W. C., "Impact of applying WebGL technology to develop a web digital game-based learning system for computer programming course in flipped classroom", 2016 International Conference on Educational Innovation through Technology (EITT), pp.64~69 (2016), IEEE
- Chessa, M., "A WEBGL virtual reality exergame for assessing the cognitive capabilities of elderly people: a study about digital autonomy for web-based applications", International Conference on Pattern Recognition, pp.163~170 (2021)
- Giri, P., "Utilization of Three. JS and Unity to Make A Webgl API to Perform 3D Immersiveness In Web", American Journal of Electronics & Communication, 3(4), pp.20~23 (2023)
- Cozzi, P, "WebGL insights" (2015), CRC Press
- Parisi, Tony, "Learning virtual reality:Developing immersive experiences and applications for desktop, web, and mobile" (2015), O'Reilly Media, Inc
