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Strategic Development of the Game Industry in Jeollanam-do: Regional Competitiveness and Talent Cultivation

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Artificial intelligence (AI) technology is increasingly influencing creative processes, video arts, and other domains previously regarded as uniquely human. Traditionally, 3D animation production followed a linear process; however, it is now transitioning toward a nonlinear approach that leverages AI image generation models. This shift enables the rapid visualization of initial plans, concepts, and ideas while enhancing the overall quality through iterative real-time modifications and improvements facilitated by real-time game engines. In this paper, we analyze the pre-production process utilizing ComfyUI, a node-based visual scripting tool for Stable Diffusion, and examine a pipeline for creating and refining digital humans using iClone and Unreal Engine. This study seeks to explore the potential for new forms of artistic expression that transcend traditional production pipelines.

Abstract

Artificial intelligence (AI) technology is increasingly influencing creative processes, video arts, and other domains previously regarded as uniquely human. Traditionally, 3D animation production followed a linear process; however, it is now transitioning toward a nonlinear approach that leverages AI image generation models. This shift enables the rapid visualization of initial plans, concepts, and ideas while enhancing the overall quality through iterative real-time modifications and improvements facilitated by real-time game engines. In this paper, we analyze the pre-production process utilizing ComfyUI, a node-based visual scripting tool for Stable Diffusion, and examine a pipeline for creating and refining digital humans using iClone and Unreal Engine. This study seeks to explore the potential for new forms of artistic expression that transcend traditional production pipelines.

참고문헌 (8)

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  3. Korea Creative Content Agency, "2023Game Industry White Paper" (2024)
  4. Yong Seok Choi, "A Study on Development of Human Resource in On-Line Game Industry", Journal of The Korean Society for Computer Game, (16), pp.81~89 (2009)
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  6. Yeun hee, Kim, "Interactive medai contents suggestion based on Geumgang painting concept from Jeong seon", Journal of Next-generation Covergence Information Services Technology, 9(1), pp.61~72 (2020)[DOI]
  7. SooYeon Kwon, "Restoration and Cultural Revitalization; Culture Station Seoul 284as a Historical Landmark and Cultural Hub", Journal of Digital Media & Culture Technology, 3(1), pp.27~34 (2023)[DOI]
  8. "What are the top 10 trends in the game industry?"[URL]

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