본문 바로가기
KERD
논문KCI 등재

컴퓨터 그래픽스 연구 현황: 2부 융합하는 응용 기술

computer graphics

0

조회

0

다운로드

3

인용

0

참고문헌

키워드

초록

컴퓨터 그래픽스 및 관련 연구 분야는 지난 30년간 눈부신 발전을 거듭해왔다. 모델링, 렌더링, 애니메이션 등 시각적 표현력을 확보하는 것을 목표로 출발한 컴퓨터 그래픽스 연구는 점차 그 범위를 확대해서 영상처리, 자연현상 시뮬레이션, 가상현실, 의료 영상, 인간-컴퓨터 상호작용, 실시간 시뮬레이션, 영화 특수 효과 등 다양한 연구 및 응용분야를 파생 시키며 점차 복잡한 지형도를 그려가고 있다. 이 글은 전체 2편의 연속 논문 중에서 2부에 해당하며,컴퓨터 그래픽스의 응용 분야 중에서 국내 연구가 활발한 옷 시뮬레이션, 비사실적 렌더링, 음향 시뮬레이션, 가상현실, 증강현실의 최근 연구 동향을 분석하고 정리한다.

참고문헌 (120)

  1. D. Baraff, "Large steps in cloth simulation", Proceedings of SIGGRAPH 98, pp.43~54 (1998)
  2. S. Provot, "Deformation constraints in a mass-spring model to describe rigid cloth behavior", Graphics Interface, pp.147~154 (1995)
  3. M. Desbrun, "Interactive animation of structured deformable objects", Proceedings of Graphics Interface 99, pp.1~8 (1999)
  4. K. J. Choi, "Stable but responsive cloth", ACM Transactions on Graphics, 21(3), pp.604~611 (2002), ACM
  5. R. Bridson, "Simulation of Clothing with folds and wrinkles", Proceedings of ACM SIGGRAPH, 2003, 28~36
  6. E. Grinspun, "Discrete shells", Proceedings of ACM SIGGRAPH, 2003, 62~67
  7. X. Provot, "Collision and self-collision handling in cloth model dedicated to design garment", Graphics Interface, 97, pp.177~189 (1997)
  8. R. Bridson, "Robust treatment of collisions, contact and friction for cloth animation", ACM Transactions on Graphics, 21(3), pp.594~603 (2002), ACM
  9. D. Baraff, "Untangling Cloth", ACM Transactions on Graphics, 22(3), pp.862~870 (2003), ACM
  10. N. K. Govindaraju, "Interactive Collision Detection between Deformable Models using Chromatic Decomposition", ACM Transactions on Graphics, 24(3), pp.991~999 (2005), ACM
  11. P. Volino, "Resolving Surface Collisions through Intersection Contour Minimization", ACM Transactions on Graphics, 25(3), pp.1154~1159 (2006), ACM
  12. T. J. Kang, "Development of Three-dimensional Apparel CAD System; Part2: Prediction of Garment Drape Shape", International Journal of Clothing Science and Technology, 12(1), pp.39~49 (2000)
  13. M. -h. Tang, "Virtual Sewing Based on Draping Konwledge", Journal-Dong Hua University-English Edition-, 24(4), pp.556~559 (2007)
  14. Y. Kim, "Line-art Illustration of Dynamic and Specular Surfaces", ACM TRANSACTIONS ON GRAPHICS, 27(5), pp.156-1~156-10 (2008), ASSOC COMPUTING MACHINERY
  15. S. Breslav, "Dynamic 2D patterns for shading 3D scenes", ACM Transactions on Graphics, 26(3), pp.20~ (2007), ACM
  16. M. Kass, "Coherent noise for non-photorealistic rendering", ACM Transactions on Graphics, 30(4), pp.30~ (2011), ACM
  17. A. Bousseau, "Video Watercolorization using Bidirectional Texture Advection", ACM Transactions on Graphics, 26(3), pp.104~ (2007), ACM
  18. H. Lee, "Directinoal texture transfer", Proceeding NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, pp.43~48 (2010)
  19. T. Pouli, "Progressive Color Transfer for Images of Arbitrary Dynamic Range", Computer & Graphics, 35(1), pp.67~80 (2011)
  20. N. Murray, "Towards automatic concept transfer", Proceedings of the ACM SIGGRAPH, 2011, 167~176
  21. X. Xu, "Structure-based ASCII art", ACM Transactions on Graphics, 29(4), pp.1~ (2010), ACM
  22. Y. Qu, "Richness-preserving manga screening", ACM Transactions on Graphics, 27(5), pp.155~ (2008), ACM
  23. X. Mi, "Abstraction of 2D shapes in terms of part", Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rednering, pp.15~24 (2009)
  24. R. Mehra, "Abstraction of man-made shapes", ACM Transactions on Graphics, 28(5), pp.137:1~137:10 (2009), ACM
  25. H. Winnemoller, "Real-time video abstraction", ACM Transactions on Graphics, 25(3), pp.1221~1226 (2006), ACM
  26. H. Kang, "Flow-Based Image Abstraction", IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 15(1), pp.62~76 (2009), IEEE COMPUTER SOC
  27. J. E. Kyprianidis, "Image and Video Abstraction by Anisotropic Kuwahara Filtering", Computer Graphics Forum, 28(7), pp.1955~1963 (2009)
  28. J. E. Kyprianidis, "Image and Video Abstraction by Multi-scale Anisotropic Kuwahara Filtering", Proceedings of the ACM SIGGRAPH, 2011, 55~64
  29. H. Kang, "Shape-simpligying Image Abstraction", Computer Graphics Forum, 27(7), pp.1773~1780 (2008)
  30. J. E. Kyprianidis, "Image and Video Abstraction by Coherence-Enhancing Filtering", Computer Graphics Forum, 30(2), pp.593~602 (2011)
  31. T. Judd, "Apparent ridges for line drawing", ACM Transactions on Graphics, 26(3) (2007), ACM
  32. E. Kalogerakis, "Data-driven curvature for real-time line drawing of dynamic scenes", ACM Transactions on Graphics, 28(1), pp.1~24 (2009), ACM
  33. Y. Lee, "Line drawings via abstracted shading", ACM TRANSACTIONS ON GRAPHICS, 26(3), pp.121~131 (2007), ASSOC COMPUTING MACHINERY
  34. F. Cole, "Where Do People Draw Lines?", ACM Transactions on Graphics, 27(3) (2008), ACM
  35. H. Kang, "Coherent line drawing", Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp.43~50 (2007)
  36. H. Fu, "Animated Construction of Line Drawings", ACM Transactions on Graphics, 30(6) (2011), ACM
  37. N. J. Mitra, "Emerging images", ACM Transactions on Graphics, 28(5), pp.163:1~163:8 (2009), ACM
  38. H. Chu, "Camouflage images", ACM Transactions on Graphics, 29(4), pp.51:1~51:8 (2010), ACM
  39. S. Rusinkiewicz, "Exaggerated Shading for Depicting Shape and Detail", ACM Transactions on Graphics, 25(3), pp.1199~1205 (2006), ACM
  40. T. Luft, "Image Enhancement by Unsharp Masking the Depth Buffer", ACM Transactions on Graphics, 25(3), pp.1206~1213 (2006), ACM
  41. T. Ritschel, "3D unsharp masking for scene coherent enhancement", ACM Transactions on Graphics, 27(3), pp.1~ (2008), ACM
  42. T. Isenberg, "Non-Photorealistic Rendering in Context: An Observational Study", Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp.115~126 (2006)
  43. R. Maciejewski, "Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images", IEEE Computer Graphics and Application, 28(2), pp.62~74 (2008), IEEE
  44. F. Cole, "How well do line drawings depict shape?", ACM Transactions on Graphics, 28(3), pp.28:1~28:9 (2009), ACM
  45. K. van den Doel, "FoleyAutomatic: physically-based sound effects for interactive simulation and animation", ACM SIGGRAPH 2001, Computer Graphics Proceedings, pp.537~544 (2001)
  46. J. F. O'Brien, "Synthesizing sounds from rigid-body simulation", Proceedings of the 2002 ACM SIGGRAPH, 2002, 175~181
  47. N. Bonneel, "Fast Modal Sounds with scalable frequency-domain synthesis", ACM Transactions on Graphics, 27(3), pp.24:1~24:9 (2008), ACM
  48. J. F. O'Brien, "Synthesizing sounds from phsically based motion", Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp.529~536 (2001)
  49. J. N. Chadwick, "Harmonic shells: a practical nonlinear sound model for near-rigid thin shells", ACM Transactions on Graphics, 28(5), pp.119:1~119:10 (2009), ACM
  50. C. Zheng, "Rigid-body fracture sound with precomputed soundbanks", ACM Transactions on Graphics, 29(4), pp.69:1~69:13 (2010), ACM
  51. C. Zheng, "Toward high-quality modal contact sound", ACM Transactions on Graphics, 30(4), pp.38:1~38:12 (2011), ACM
  52. Y. Dobashi, "Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics", ACM Transactions on Graphics, 22(3), pp.732~740 (2003), ACM
  53. Y. Dobashi, "Synthesizing sound from turbulent fields using sound textures for interactive fluid simulation", Computer Graphic Forum, 23(3), pp.539~545 (2004)
  54. J. N. Chadwick, "Animating fire with sound", ACM Transactions on Graphics, 30(4), pp.84:1~84:8 (2011), ACM
  55. C. Zheng, "Harmonic Fluids", ACM Transactions on Graphics, 28(3), pp.37:1~37:12 (2009), ACM
  56. W. Moss, "Sounding liquids: automatic sound synthesis from fluid simulation", ACM Transactions on Graphics, 29(3), pp.21:1~21:13 (2010), ACM
  57. T. A. Funkhouser, "Real-time acoustic modeling for distributed virtual environments", Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pp.365~374 (1999)
  58. N. Tsingos, "Modeling acoustics in virtual environments using the uniform theory of diffraction", Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp.545~552 (2001)
  59. A. Chadak, "Ad-frustum: adaptive frustum tracing for interactive sound propagation", IEEE Transactions on Visualization and Computer Graphics, 14(6), pp.1707~1722 (2008), IEEE
  60. N. Rachuvanshi, "Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes", ACM Transactions on Graphics, 29(4), pp.68:1~68:11 (2010), ACM
  61. N. Tsingos, "Perceptual audio rendering of complex virtual envireonments", ACM Transactions on Graphics, 23(3), pp.249~258 (2004), ACM
  62. T. Moeck, "Progressive perceptual audio rendering of complex scenes", Proc. I3D, pp.189~196 (2007)
  63. Grelaud, D., "Efficient and practical audio-visual rendering for games using crossmodal perception", Proceedings of the 2007 symposium on Interactive 3D graphics and games, pp.189~196 (2007)
  64. D. L. James, "Precomputed acousic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources", ACM Transactions on Graphics, 25(3), pp.987~995 (2006), ACM
  65. J. P. Lewis, "Automated lip-sync: background and techniques", Journal of Visualization and Computer Animation, 2, pp.118~122 (1991)
  66. S. Curinga, "Lip movements synthesis using time delay neural networks", Proc. EUSIPCO (1996)
  67. S. Kshirsagar, "Lip synchronization using linear predictive analysis", Proc. IEEE international conference on multimedia and expo 2000, 1, pp.1077~1080 (2000), IEEE
  68. Z. Deng, "Expressive speech animation synthesis with phoneme-Level controls", Computer Graphics Forum, 27(8), pp.2096~2113 (2008)
  69. P. C. DiLorenzo, "Laughing out loud: control for modeling anatomically inspired laughter using audio", ACM Transactions on Graphics, 27(5), pp.125:1~125:8 (2008), ACM
  70. T. H. Kim, "Rhythmic-motion synthesis based on motion-beat analysis", ACM TRANSACTIONS ON GRAPHICS, 22(3), pp.392~401 (2003), ASSOC COMPUTING MACHINERY
  71. G. Alankus, "Automated motion synthesis for dancing characters: motion capture and retrieval", Computer Animation Virtual Worlds, 16(3), pp.259~271 (2005)
  72. T. Shiratori, "Dancing-to-music character animation", Computer Graphics Forum, 25(3), pp.449~458 (2006)
  73. D. Sauder, "Music-driven character animation", ACM Transactions on Multimedia Computing, Communications and Applications, 5(4), pp.27:1~27:16 (2009), ACM
  74. 이현철, "Automatic synchronization of background music and motion in computer animation", COMPUTER GRAPHICS FORUM, 24(3), pp.353~361 (2005)
  75. M. Moehring, "Effecitive Manipulation of Virtual Objects Within Arm's Reach", 2011 IEEE Virtual Reality Conference, pp.131~138 (2011), IEEE
  76. G. Hackenbergm, "Lightweight Palm and Finger Tracking for Real-Time 3D Gesture Control", 2011 IEEE Virtual Reality Conference, pp.19~26 (2011), IEEE
  77. G. Bruder, "Arch-Explore: A Natural User Interface for Immersive Architectural Walkthroughs", Proceedings of the 2009 IEEE Symposium on 3D User Interfaces, pp.75~82 (2009), IEEE
  78. C. Neth, "Velocity-Dependent Dynamic Curvature Gain for Redirected Walking", 2011 IEEE Virtual Reality Conference, pp.151~158 (2011), IEEE
  79. E. Suma, "Leveraging Change Blindness for Redirection in Virtual Environments", 2011 IEEE Virtual Reality Conference, pp.159~166 (2011), IEEE
  80. E. Suma, "Redirection on Mixed Reality Walking Surfaces", IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp.33~35 (2011), IEEE
  81. E. Suma, "Effects of Redirection on Spatial Orientation in Real and Virtual Environements", Proceedings of the 2011 IEEE Symposium on 3D Interfaces, pp.35~38 (2011), IEEE
  82. B. Jang, "Whole body interaction using the grounded bar interface", Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I, pp.243~249 (2011)
  83. M. Marchal, "Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds", Proceedings of the 2011 IEEE Symposium on 3D User Interfaces, pp.19~26 (2011), IEEE
  84. T. Nakamoto, "Selection Method of Odor Components for Olfactory Display Using Mass Spectrum Database", 2009 IEEE Virtual Reality Conference, pp.159~162 (2009), IEEE
  85. A. Nambu, "Visual-Olfactory Display Using Olfactory Sensory Map", 2010 IEEE Virtual Reality Conference, pp.39~42 (2010), IEEE
  86. H. Matsukura, "Multi-sensorial Field Display: Presenting Spatial Distribution of Airflow and Odor", 2011 IEEE Virtual Reality Conference, pp.119~122 (2011), IEEE
  87. D. Alles, "Information transmission by phantom sensations", IEEE Transactions On Man Machine Systems, 11(1), pp.85~91 (1970), IEEE
  88. Y. Mizukami, "Tactile Information Transmission by Apparent Movement Phenomenon using Shape-memory Alloy Device", International Journal on Disability and Human Development, 5(3), pp.277~284 (2006)
  89. G. V. Bekesy, "Funneling in the Nervous System and Its Role in Loudness and Sensation Intensity on the Skin", Journal of the Acoustical Society of America, 30(5), pp.399~412 (1958)
  90. F. Geldard, "The Cutaneous Rabbit: A Perceptual Illusion", Science, 178(4057), pp.178~179 (1978)
  91. M. Miyazaki, "The "Cutaneous Rabbit," Hopping out of the Body", The Journal of Neuroscience, 30(5), pp.1856~1860 (2010)
  92. Y. Yuan, "Is the Rubber Hand Illusion Induced by Immersive Virtual Realty?", 2010 IEEE Virtual Reality Conference, pp.95~102 (2010), IEEE
  93. G. Bruder, "Self-Motion Illusion in Immersive Virtual Reality Environments", 2011 IEEE Virtual Reality Conference, pp.39~46 (2011), IEEE
  94. B. Riecke, "Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potertial for actual motion", Proceedings of the 5th symposium on Applied perception in graphics and visualization, pp.147~154 (2008)
  95. J. Lee, "Funneling and Saltation Effects for Tactile Interaction with Virtual Objects", SIGCHI (2012)
  96. M. Weiser, "The Computer for the twenty-first century", Scientific America, 265(3), pp.94~104 (1991)
  97. R. Azuma, "A survey of augmented reality", Presence: Teleoperators and Virtual Environments, 6(4), pp.355~385 (1997)
  98. T. Hollerer, "Anywhere Augmentation: Towards mobile augmented reality in unprepared environments, In Location Based Services and TeleCartography, Series: Lecture Notes in Geoinformation and Cartography", pp.393~416 (2007)
  99. J. A. Paradiso, "Guest Editors' Introduction: Cross-Reality Environments", IEEE Pervasive Computing, 8(3), pp.14~15 (2009), IEEE
  100. H. Zhuge, "Cyber Physical Sociery", 2010 6th International Conference on Semantics Knowledge and Grid, pp.1~8 (2010)
  101. D. Schmalstieg, "Augmented Reality 2.0", Virtual Realities, 13(37), pp.13~37 (2011)
  102. Y. Suh, "Virtual Reality in Ubiquitous Computing Environment", International Symposiumon Ubiquitous Virtual Reality, 260, pp.1~2 (2007)
  103. Y. Lee, "Ubiquitous Virtual Reality and Its Key Dimension", International Workshop on Ubiquitous Virtual Reality, 9, pp.5~8 (2009)
  104. Y. Lee, "Enhanced framework for a personalized user interface based on a unified context-aware application model for virtual environments", IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, E90D(6), pp.994~997 (2007), IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
  105. Y. Oh, "A Context Management Architecture for Large-Scale Smart Environments", IEEE COMMUNICATIONS MAGAZINE, 48(3), pp.118~126 (2010), IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
  106. K. Kim, "u-Contents: Describing Contents in an Emerging Ubiquitous Virtual Reality", International Workshop on Ubiquitous Virtual Reality, pp.9~12 (2009)
  107. H. Kim, "Interactive Annotation on Mobile Phones for Real and Virtual Space Registration", IEEE International Symposium on Mixed and Augmented Reality (2011), IEEE
  108. J. Wither, "Using aerial photographs for improved mobile AR annotation", Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality, pp.159~162 (2006)
  109. G. Reitmayr, "Semi-automatic Annotations in Unknown Environments", Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, pp.1~4 (2007)
  110. "Augmented Reality Browser: Layar"[URL]
  111. "Wikitude"[URL]
  112. "Junaio"[URL]
  113. T. Langlotz, "Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones", IEEE Pervasive Computing, 99 (2010), IEEE
  114. W. Lee, "Point-and Shoot for Ubiquitous Tagging on Mobile Phones", 2010 9th IEEE International Symposium on Mixed and Augmented Reality, pp.57~64 (2010)
  115. J. Lifton, "Dual Reality: An Emerging Medium", 박사, Media Arts and Sciences, pp.2007
  116. W. Roush, "Second Earth", Technology Review (2007)
  117. D. Anguelov, "Google Street View: Capturing the World at Street Level", Computer, 43(6), pp.32~38 (2010)
  118. H. Yoon, "Design and Implementation of a Universal Appliance Controller Based on Selective Interaction Modes", IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, 54(4), pp.1722~1729 (2008), IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
  119. J. Lepinski, "Context menus for the real world: the stick-anywhere computer", proceedings of the 27th international conference extended abstracts on human factors in computing systems, pp.3499~3500 (2009)
  120. H. Lee, "Two-handed tangible interaction techniques for composing augmented blocks", VIRTUAL REALITY, 15(2-3), pp.133~146 (2011), SPRINGER LONDON LTD

관련 논문AI추천

이 간행물의 다른 논문 (5건)