손 인터페이스 기반 3인칭 가상현실 콘텐츠 제작 공정에 관한 연구
A Studyon Production Pipeline for Third Person Virtual Reality Contents Based on Hand Interface
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초록
본 연구는 사용자에게 새로운 가상현실 환경에서 새로운 경험과 현존감을 제공하기 위하여 3인칭 시점의 가상현실 콘텐츠제작 공정을 제안한다. 이를 위해 우선 이야기, 재미요소 그리고 게임성을 포함하는 3인칭 관찰자 시점의 가상현실 콘텐츠를제작한다.이는기존의가상현실콘텐츠와다른3인칭시점에적합한인터페이스를사용자가사전에학습할수있는튜토리얼장면과 배경 이야기를 토대로 게임적 요소를 활용하여 목적을 달성하는 콘텐츠 장면으로 구성한다. 다음은 3인칭 가상현실콘텐츠에 적합한 인터페이스를 설계한다. 본 연구는 손을 사용하여 가상환경 또는 객체와 상호작용할 수 있는 인터페이스를제안한다. 제안하는 인터페이스는 캐릭터의 이동, 다중 선택을 포함한 가상객체의 선택, 가상공간을 활용한 3차원 메뉴 제어의 3단계로 구성한다. 마지막으로 제안한 인터페이스를 통해 제작된 3인칭 가상현실 콘텐츠를 높은 만족감으로 편리하게제어할 수 있음을 설문 실험을 통해 확인한다.
Abstract
This study proposes a third-person virtual reality content production pipeline to provide users with a new experience and presence in a new virtual reality environment. For this purpose, we first create third-person virtual reality content, which includes a story, fun factors, and game characteristic. It consists of a tutorial scene in which a user can pre-learn the proposed interface suitable for a third person different from existing virtual reality content and a content scene that achieves its purpose by using game factors based on the background story. Next, we design an interface suitable for the third-person virtual reality content. This study proposes an interface in which users can interact with a virtual environment or object by using their hand. The proposed interface consists of three steps: character movement, virtual object selection with multiple selection, and 3D menu control using virtual space. Finally, through the survey experiment, third-person virtual reality content produced based on the proposed interface was confirmed to be easily controlled while ensuring high satisfaction.
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