컴퓨터 게임(Computer Game)에 관한 이론적 고찰
Theoretical Research on Computer Game
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Abstract
Theoretical Research on Computer Game Oh, Dongil Adjunct Professor / Animation Major, Hong-Ik University Nowadays computer game is a medium that leads the value of digital art. In Korea, however, it is true that there is few theoretical researches about that. Therefore, in this essay, I have started with the hypothesis that computer game is one of the art media, and then I have tried to do research the essence of the computer game in a theoretical context. Computer game is characteristically based on animated image to meet with the game user. So, it is real that computer game shares the similar aesthetic and technique with animation. However, we should not look over the unique characteristics of the computer game. Therefore, in this essay, I firstly described various theories about the concept of the game. Secondly, I compared two representative approaches to computer game: Ludology and Narratology. I believe that this will be helpful to establish the norm and direction for theoretical research about computer game. Lastly, I discussed the realistic illusion and aesthetic principle, focusing on the reality of computer game. I would like to emphasize that we are certain to do the well-balanced research about the aesthetic and technology of the computer game. It is advisable model that is seen in most image arts that occupy the unshakable position. And, the successful future of the national game industry is also stem from that. In terms of this point, the theoretical issues that I discussed here will be useful norms for theoretical research.
