효율적인 모션캡쳐 Animation 수정을 위한 FK Animation을 IK Animation방식으로의 수정에 관한 연구
The sturdy of the modifying an animation data which is animated with FK Animation method using IK Animation method for the efficient editing for a motion capture animation
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Abstract
The sturdy of the modifying an animation data which is animated with FK Animation method using IK Animation method for the efficient editing for a motion capture animation Choi, Chul-Young Professor / Dongseo University, Game major Several years ago, the technology of motion capture had seemed almost taking over the animating work by hand in 3D CG Animation. But The motion capture process requires almost same mount of animator and time to edit this data for the animation illusion which is far different from real motion. And the experienced animator might thought that the Animation with motion capture have been considered not efficient for the industry 3D animation works, because the editing animation could require time consuming works. but we could find some solutions for that with editing FK data by IK editing. The integration with the IK method of traditional using for animation editing to FK animation in middle frame is most efficient editing method, but, for natural animation connection, we need extracting pole_vector value and auto setting the transition and pole_vector value between the connecting frames. We could edit fast and efficiently motion capture data with the being researched IK method and the auto tool for editing.
