애니메이션을 활용한 TPACK 기반 STEAM 프로그램 적용 효과- ‘식물의 한살이’ 단원을 중심으로 -
Application Effects of TPACK based STEAM Program Utilizing Animation Production- Focusing on ‘Life Cycle of Plants’ Unit -
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The study has developed a technological pedagogical content knowledge (TPACK) based STEAM program that utilizes animation in relation to the 'life cycle of plants' unit of elementary science curricula. The program is composed of 12 lessons according to the STEAM education standard in order to effectively interact with technology, pedagogy and content knowledge. The program was applied to the experimental group (48 students in 2 classes). The theoretical lesson of the 2015 revised curriculum was applied to the comparative group (48 students in 2 classes). The results of study showed significant differences of the students' scientific inquiry ability, creative problem-solving ability, and science interests to the experimental group participating in the TPACK based STEAM program. The satisfaction of the class with the program was also high. This means the program have a positive effect on scientific inquiry ability in the process of observing plants, finding information, and doing various activities using smart devices to make animations. We also think that creative problem- solving ability and science interest have improved by making animations with various activities, thinking creatively, making my own works, and making presentations. In the future we need to develop TPACK based STEAM programs more variously that utilize animation production.
Abstract
The study has developed a technological pedagogical content knowledge (TPACK) based STEAM program that utilizes animation in relation to the 'life cycle of plants' unit of elementary science curricula. The program is composed of 12 lessons according to the STEAM education standard in order to effectively interact with technology, pedagogy and content knowledge. The program was applied to the experimental group (48 students in 2 classes). The theoretical lesson of the 2015 revised curriculum was applied to the comparative group (48 students in 2 classes). The results of study showed significant differences of the students' scientific inquiry ability, creative problem-solving ability, and science interests to the experimental group participating in the TPACK based STEAM program. The satisfaction of the class with the program was also high. This means the program have a positive effect on scientific inquiry ability in the process of observing plants, finding information, and doing various activities using smart devices to make animations. We also think that creative problem- solving ability and science interest have improved by making animations with various activities, thinking creatively, making my own works, and making presentations. In the future we need to develop TPACK based STEAM programs more variously that utilize animation production.
참고문헌 (31)
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