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모바일 기반 자기주도형 활동관리 시스템

Mobile-based self-directed activity management system

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초록

Recently, universities have difficulties in operating the normal curriculum because fresher’s basic academic ability is declined. It causes campus misfits so managing students is also not an easy matter. The education system that focuses only on college entrance exams is one of the reasons why this phenomenon occurred. Activity with self-directed Learning Community to know learning level themselves and execute systematic studying habit is essential for improving this problem. This activity can help students understanding and having interest in class and be motivated to study. But it had burdened tutors with submitting activity report in written form. In this paper, we suggest the Mobile Based Activity Report Submission System which can be the solution of the problem that the Self-directed Learning Community System has. This system reduces the emotional burden to write the reports and manages them efficiently.

Abstract

Recently, universities have difficulties in operating the normal curriculum because fresher’s basic academic ability is declined. It causes campus misfits so managing students is also not an easy matter. The education system that focuses only on college entrance exams is one of the reasons why this phenomenon occurred. Activity with self-directed Learning Community to know learning level themselves and execute systematic studying habit is essential for improving this problem. This activity can help students understanding and having interest in class and be motivated to study. But it had burdened tutors with submitting activity report in written form. In this paper, we suggest the Mobile Based Activity Report Submission System which can be the solution of the problem that the Self-directed Learning Community System has. This system reduces the emotional burden to write the reports and manages them efficiently.

참고문헌 (8)

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  2. 박원익, "사용자의 심리와 상황을 고려한 맞춤형 모바일 멀티미디어 콘텐츠 추천 기법", 정보과학회논문지 : 컴퓨팅의 실제 및 레터, 16(2), pp.232~236 (2010), 한국정보과학회
  3. Kang Min Gu, "U-Education Building for the PMP-based pilot service", Internet and Information Science, 10, pp.32~37 (2009)
  4. 한상환, "유비쿼터스를 위한 모바일 학사종합시스템 구현", (사)디지털산업정보학회 논문지, 4(4), pp.63~69 (2008), (사)디지털산업정보학회
  5. 전은화, "모바일기기를 활용한 대학 수업 활동 분석", 한국콘텐츠학회 논문지, 11(2), pp.477~486 (2011), 한국콘텐츠학회
  6. 최수영, "초등학교 영어 공교육 강화를 위한 멀티미디어 활용 교수ㆍ학습 방안 연구", 멀티미디어 언어교육, 12(1), pp.231~258 (2009), 한국멀티미디어언어교육학회
  7. Topping, "Peer-assisted learning" (1998), Lawrence Erlbaum Associstes
  8. 박기홍, "안드로이드 기반 학생주도형 학습공동체 활동관리 시스템", 한국컴퓨터정보학회 학술발표논문집, 20(2), pp.213~215 (2012)

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