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논문KCI 등재

사이버대학 실기교육을 위한 앱기반 인터페이스 연구

The app-based interface research for practical education of cyber university

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초록

Recently, universities have difficulties in operating the normal curriculum because fresher’s basic academic ability is declined. It causes campus misfits so managing students become a rising issue. The education system that focuses only on college entrance exam is one of the reasons why this phenomenon occurred. So, several tries are enacted at university to improve this problem. One of the solutions is enforcing the activity with self-directed Learning Community students to know learning level themselves and execute systematic studying habit is essential for improving this problem. This activity can help students understanding and having interest in class and be motivated to study. But it had burdened tutors with submitting activity report in written form. In this paper, we suggest the Mobile Based Activity Report Submission System which can be the solution of the problem that the Self-directed Learning Community System has. This system reduces the emotional burden to write the reports and manages them efficiently.

Abstract

Recently, universities have difficulties in operating the normal curriculum because fresher’s basic academic ability is declined. It causes campus misfits so managing students become a rising issue. The education system that focuses only on college entrance exam is one of the reasons why this phenomenon occurred. So, several tries are enacted at university to improve this problem. One of the solutions is enforcing the activity with self-directed Learning Community students to know learning level themselves and execute systematic studying habit is essential for improving this problem. This activity can help students understanding and having interest in class and be motivated to study. But it had burdened tutors with submitting activity report in written form. In this paper, we suggest the Mobile Based Activity Report Submission System which can be the solution of the problem that the Self-directed Learning Community System has. This system reduces the emotional burden to write the reports and manages them efficiently.

참고문헌 (7)

  1. 손경아, "이러닝 환경에서 콘텐츠 저작 시스템의 설계 및 개발", 교육정보미디어연구, 12(4), pp.77~104 (2006), 한국교육정보미디어학회
  2. 오문석, "디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰", (사)디지털산업정보학회 논문지, 7(4), pp.101~110 (2011), (사)디지털산업정보학회
  3. 교육과학기술부, "사이버대학 설립요령안내", 교육과학기술부, ~ (2010)
  4. Alessi, S, "Computer-based instruction" (1985), Englewood Cliffs
  5. 정수정, "스마트폰의 교육용 어플리케이션 동향분석 및 발전방향 연구", 디지털컨텐츠학회논문지, 11(2), pp.203~217 (2010), 한국디지털콘텐츠학회
  6. 봉지애, "교수설계자의 대학 이러닝 수업 개발 과정 및 역할에 관한 사례 연구", 석사, pp.2010
  7. 최성호, "사이버대학 디자인 실기교육 현황 고찰", 공공디자인학연구 논문지, 2(1), pp.75~86 (2007), 한국공공디자인학회

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