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학습동기이론 기반의 초등학생 재난안전 교육을 위한 보드게임 설계

Board Game Design for Disaster Safety Education for Elementary School Students Based on Learning Motivation Theory

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In order to improve safety consciousness due to the increase in disasters and safety accidents, safety education is necessary to prepare for disasters with interest in safety. This study is a board game design for disaster safety education for elementary school students based on Keller's learning motivation theory. By considering the school safety curriculum and the safety education contents of the School Safety Mutual Aid Association and the Ministry of Public Administration and Security, the content and goals of learning were derived and the order of learning was determined. When designing game content, the fun elements of the game were applied to Keller's learning motivation inducing factors such as attention concentration (A), relevance (R), confidence (C), satisfaction (S), and educational game design elements to induce the achievement of learning goals at the game planning stage. It is expected that the existing safety education focusing on lecture-style and audiovisual will be supplemented and used in the educational field.

Abstract

In order to improve safety consciousness due to the increase in disasters and safety accidents, safety education is necessary to prepare for disasters with interest in safety. This study is a board game design for disaster safety education for elementary school students based on Keller's learning motivation theory. By considering the school safety curriculum and the safety education contents of the School Safety Mutual Aid Association and the Ministry of Public Administration and Security, the content and goals of learning were derived and the order of learning was determined. When designing game content, the fun elements of the game were applied to Keller's learning motivation inducing factors such as attention concentration (A), relevance (R), confidence (C), satisfaction (S), and educational game design elements to induce the achievement of learning goals at the game planning stage. It is expected that the existing safety education focusing on lecture-style and audiovisual will be supplemented and used in the educational field.

참고문헌 (20)

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  2. Keller, J. M., "Instructional-design theories and models: an overview of their current status", pp.386~434 (1983)
  3. 박찬익, "스토리텔링이 디지털 게임 개발에 미치는 영향에 관한 연구", 디지털산업정보학회 논문지, 14(14), pp.149~154 (2018)
  4. 이명숙, "마인크래프트 플랫폼을 이용한 소프트웨어교육 교수학습 모형", 디지털산업정보학회 논문지, 15(3), pp.119~128 (2019)
  5. 신용철, "교육용게임의 몰입요인에 관한 연구", 한국컴퓨터게임학회논문지, 25(4), pp.157~168 (2012)
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  11. 보드게임 현황 및 교육적 기능에 관한 연구 : 사회성 발달을 중심으로, "한국콘텐츠진흥원", 37~40 (2006)
  12. "Risk Land Board Game" (2023), 국제적십자사[URL]
  13. "안전지대를 지켜라 티쳐빌과 선생님이 만든 안전보드 게임" (2023), 프렌즈[URL]
  14. "재난대응 보드게임 개발 지구에서 살아남기" (2023), 더 프라미스[URL]
  15. J. M. Keller, "매력적인 수업 설계", pp.53~87 (2014), 교육과학사
  16. Lee, Lai-Chung, "Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation", INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION, 11(2), pp.80~95 (2015)
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  18. 이춘호, "동기부여 중심의 교육용 게임 설계", 한국컴퓨터게임학회논문지, 3(21), pp.47~56 (2010)
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  20. 정형원, "교육용 게임을 위한 게임요소의 분석 및 연구", 석사, pp.2005

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