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논문

입자 기반 유동 시뮬레이션의 렌더링 기술 개발

Development of Rendering Techniques for Particle-based Flow Simulation

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주제분류해양공학

초록

Recently, various particle‐based simulation techniques, which solve the Navier‐Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free‐surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free‐surface flow interacting with a structure using a particle‐based simulation technique.

Abstract

Recently, various particle‐based simulation techniques, which solve the Navier‐Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free‐surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free‐surface flow interacting with a structure using a particle‐based simulation technique.

참고문헌 (10)

  1. 이병혁, "비압축성 유동 해석을 위한 입자법 수치 시뮬레이션 기술 개발", 한국해양공학회지, 21(4), pp.8~14 (2007), 한국해양공학회
  2. 이병혁, "부가구조물 설치에 의한 파랑 하중 완화 효과", 한국해안해양공학회 학술발표논문집, 통권 : 17, pp.192~195 (2008)
  3. Blinn, J.F., "A Generalization of algebraic Surface Derwing", ACM Transactions on Graphics, 1(3), pp.235~256 (1982)
  4. [URL]
  5. Koshizuka, S., "A Particle Method for Incompressible Viscous Flow with Fluid Fragmentation", J. Comput. Fluid Dynamics, 4, pp.29~46 (1995)
  6. Lorensen, W.E., "Marching Cubes: a high resolution 3D surface reconstruction algorithm", J. Computer Graphics, 21(4), pp.163~169 (1987)
  7. Monaghan, J.J., "An Introduction to SPH", Comput. Phys. Commun., 48, pp.89~96 (1988)
  8. Murakami, S., "On a 3D Display Method by Metaball Technique", J. Electronics Communication, J70-D(8), pp.1607~1615 (1987)
  9. Wald, I., "Interactive Ray Tracing of Point-Based Models", Proc. of Eurograpics Symposium, pp.1~8 (2005)
  10. Watt, A., "Advanced Animation and Rendering Techniques" (1992), Addison-Wesley

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