간호학생을 위한 증강현실 시뮬레이션을 활용한 자율실습이 술기 수행자신감, 술기 수행능력 및 실습만족도에 미치는 영향
Effect of Self-Directed Practice Using Augmented Reality Simulation on Nursing Students’ Performance Confidence, Ability, and Practice Satisfaction
2
조회
0
다운로드
19
인용
0
참고문헌
키워드
초록
Purpose: This study was conducted to confirm the effects of self-directed practice using augmented reality simulation on nursing students' confidence in nursing skills, ability to apply them, and satisfaction with self-study. Method: This was a quasi-experimental study with a non-synchronized pretest/posttest nonequivalent control group design. The study participants were 58 second-grade nursing students (29 in the experimental group and 29 in the control group) from Y city. The questionnaire was used to evaluate the confidence in nursing skills (16 questions), performance ability (23 questions), and satisfaction with self-practice (17 questions). The experimental group intervention was an autonomous practice using augmented reality simulation, and the control intervention was an autonomous practice using video-based interventions. The collected data were analyzed by t-test, x2-test, and ANCOVA (Analysis of Covariance) using the SPSS 25.0 program. Results: The experimental group outperformed the control group in terms of nursing skill confidence (F=25.79, p<.001), nursing skill performance ability (F=67.10, p<.001), and self-study satisfaction (F=14.10, p=.001). Conclusion: Self-directed practice using augmented reality simulation was confirmed to be an effective method to increase confidence, ability and practice satisfaction in nursing skills.
Abstract
Purpose: This study was conducted to confirm the effects of self-directed practice using augmented reality simulation on nursing students' confidence in nursing skills, ability to apply them, and satisfaction with self-study. Method: This was a quasi-experimental study with a non-synchronized pretest/posttest nonequivalent control group design. The study participants were 58 second-grade nursing students (29 in the experimental group and 29 in the control group) from Y city. The questionnaire was used to evaluate the confidence in nursing skills (16 questions), performance ability (23 questions), and satisfaction with self-practice (17 questions). The experimental group intervention was an autonomous practice using augmented reality simulation, and the control intervention was an autonomous practice using video-based interventions. The collected data were analyzed by t-test, x2-test, and ANCOVA (Analysis of Covariance) using the SPSS 25.0 program. Results: The experimental group outperformed the control group in terms of nursing skill confidence (F=25.79, p<.001), nursing skill performance ability (F=67.10, p<.001), and self-study satisfaction (F=14.10, p=.001). Conclusion: Self-directed practice using augmented reality simulation was confirmed to be an effective method to increase confidence, ability and practice satisfaction in nursing skills.
참고문헌 (30)
- 안지원, "증강현실(Augmented Reality)을 이용한 해부학 학습에 대한 기술 수용도와 영향요인: 기술수용모델에 기초한 사용성 조사", 한국융합학회논문지, 10(12), pp.487~494 (2019), 한국융합학회[DOI]
- 방순식, "신규간호사의 핵심기본간호술 수행과 업무스트레스 및 업무수행능력과의 관계", 한국간호교육학회지, 20(4), pp.628~638 (2014), 한국간호교육학회[DOI]
- 장은화, "자율실습교육에서 스마트폰 동영상을 활용한 자가평가 학습법이 간호술기 수행능력, 자율실습만족도, 학습동기에 미치는 효과: 유치도뇨를 중심으로", 기본간호학회지, 24(2), pp.118~127 (2017), 기본간호학회[DOI]
- Hsin-Yi Chang, "Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue", British Journal of Educational Technology, 44(3), pp.E95~E99 (2013), Wiley[DOI]
- Peng Chen, "Innovations in Smart Learning", pp.13~18 (2017)
- Cho, B. H., "Effectiveness of web based learning on competence, knowledge, and confidence in foley-catheter management in basic nursing education", Journal of Korean Academy of Fundamentals of Nursing, 11(3), pp.248~255 (2004)
- 정승은, "간호대학생의 핵심기본간호술 학습 경험: 자율실습실 훈련 중심으로", 질적연구, 18(1), pp.105~113 (2017), 질적연구학회
- 구자영, "증강현실형 치과방사선촬영 시뮬레이터의 개발 및 효과검증 : 자아효능감, 학습흥미도, 학습몰입도, 실습만족도를 중심으로", 디지털콘텐츠학회논문지, 19(9), pp.1811~1817 (2018), 한국디지털콘텐츠학회[DOI]
- Educational understanding of augmented reality. Issue Report, "Gye, B. K.", Korea Education and Research Information Service, ~, pp.Rep. No.: RM 2007-30 (2007)
- Hong, S. H., "Nursing student's practice scores, confidence and satisfaction in fundamentals of nursing according to teaching method for self-directed practice", Keimyung Journal of Nursing Science, 14(1), pp.1~10 (2010)
- 주가을, "가상현실과 증강현실에 대한 간호대학생의 인식과 관련 교육실태 및 요구도 조사", 경북간호과학지, 24(2), pp.1~9 (2020), 간호과학연구소[DOI]
- Kilmon, C. A., "Immersive virtual reality simulations in nursing education", Nursing Education Perspectives, 31(5), pp.314~317 (2010)
- 김종임, "기본간호학 실습교육현황과 실기능력 평가방법에 관한 조사", 기본간호학회지, 17(3), pp.362~370 (2010), 기본간호학회
- Sun Kyung Kim, "Adaptation of Extended Reality Smart Glasses for Core Nursing Skill Training Among Undergraduate Nursing Students: Usability and Feasibility Study", Journal of Medical Internet Research, 23(3), pp.e24313~ (2021), JMIR Publications Inc[DOI]
- 김연하, "신규졸업간호사가 지각한 핵심기본간호술 수행 자신감", 한국간호교육학회지, 20(1), pp.37~46 (2014), 한국간호교육학회[DOI]
- Ko, I. S., "Measurement of competency through self study in basic nursing lab. Practice focused on cleansing enema", Journal of Korean Academy of Fundamentals of Nursing, 6(3), pp.532~543 (1999)
- "Core clinical nursing skill evaluation items for Korean nursing education accreditation assessment" (2019)[URL]
- 이인숙, "간호대학생의 핵심기본간호술 수행자신감 영향 요인", 기본간호학회지, 22(3), pp.297~307 (2015), 기본간호학회[DOI]
- 이슬기, "스마트 폰 동영상을 활용한 피드백 자율실습이 기본간호수기 수행능력, 수행자신감 및 학습만족도에 미치는 효과", Journal of Korean Academy of Nursing, 46(2), pp.283~292 (2016), 한국간호과학회
- 이성심, "스마트폰 동영상을 활용한 기본간호 자율실습이 자아효능감, 실습만족도 및 실습 수행능력에 미치는 영향", 한국간호교육학회지, 22(3), pp.255~263 (2016), 한국간호교육학회[DOI]
- 노경희, "증강현실 콘텐츠 기반 수업이 학업성취, 학습흥미, 몰입에 미치는 효과", 한국콘텐츠학회 논문지, 10(2), pp.1~13 (2010), 한국콘텐츠학회
- José Miguel Padilha, "Clinical Virtual Simulation in Nursing Education", Clinical Simulation in Nursing, 15, pp.13~18 (2018), Elsevier BV[DOI]
- Paik, H. J., "Educational evaluation of competency in nursing skills through open laboratory self-directed practice", Journal of Korean Academy of Fundamentals of Nursing, 11(2), pp.13~20 (2004)
- 박진아, "간호대학생의 자기주도적 학습, 자아탄력성, 비판적 사고성향이 기본간호술기 수행능력에 미치는 영향", 한국콘텐츠학회 논문지, 16(1), pp.342~351 (2016), 한국콘텐츠학회[DOI]
- Melanie Ann Rushton, "The Use of Immersive and Virtual Reality Technologies to Enable Nursing Students to Experience Scenario-Based, Basic Life Support Training—Exploring the Impact on Confidence and Skills", CIN: Computers, Informatics, Nursing, 38(6), pp.281~293 (2020), Ovid Technologies (Wolters Kluwer Health)[DOI]
- 심정신, "간호대학생의 학습몰입, 학습자신감, 의사소통능력과 임상수행능력에 대한 플립러닝 기반 시뮬레이션 교육 효과에 대한 연구", 한국엔터테인먼트산업학회논문지, 13(8), pp.541~549 (2019), 한국엔터테인먼트산업학회
- 신경아, "간호대학생의 전문직 자아개념, 비판적 사고성향과 임상수행능력에 관한 연구", 기본간호학회지, 19(1), pp.46~56 (2012), 기본간호학회
- Pamela C. Smith, "The Effects of Virtual Reality Simulation as a Teaching Strategy for Skills Preparation in Nursing Students", Clinical Simulation in Nursing, 11(1), pp.52~58 (2015), Elsevier BV[DOI]
- Margaret Verkuyl, "Virtual Gaming Simulation in Nursing Education: A Mixed-Methods Study", Clinical Simulation in Nursing, 29, pp.9~14 (2019), Elsevier BV[DOI]
- Yoo, M. S., "The effectiveness of standardized patient managed instruction for a fundamental nursing course", Journal of Korean Academic Society of Nursing Education, 7(1), pp.94~112 (2001)
