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V-story를 활용한 메타버스 기반 응급간호 교육프로그램

Metaverse Based Emergency Nursing Educational Program Using V-story

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초록

본 연구는 V-story를 활용하여 메타버스기반의 응급간호 교육프로그램을 간호학생에게 적용한 효과를검증하기 위해 시행되었다. 메타버스 기반 응급간호 교육프로그램은 오리엔테이션, 팀기반 사례분석과역할극 시나리오 작성, 역할극 시연의 5시간으로 구성되었다. 2021년 9월~10월 동안 일개 간호대학3학년 학생 72명을 비교군(n=38)과 중재군(n=34)에 편의배정하여 개발된 교육프로그램을 적용하였다. 연구결과 중재군과 비교군 간의 임상수행능력의 차이는 확인할 수 없었으나(t=1.82, p=.073), 중재군이비교군에 비해 임상수행능력의 하위요인인 의사소통과 간호과정은 유의하게 향상되었다(t=2.93, p=.005, t=2.25, p=.027). 또한 두 군 간의 문제해결효능감의 차이를 확인할 수 없었으나(t=-0.60, p=.549), 중재군이 비교군에 비해 학습만족도는 유의하게 향상되었다(t=2.48, p=.016). 본 연구결과를 기반으로메타버스를 활용한 다양한 주제의 간호교육프로그램이 개발되어야 할 것이다.

Abstract

This study aims to evaluate the effect of a metaverse-based emergency nursing education program (MEEP) using V-story on nursing students. The MEEP included a five-hour orientation session, team-based case analysis, and role-play scenario writing and demonstration. In September and October 2021, the MEEP was used on 72 third-year nursing students from one college who had been simply divided into a control group (n = 38) or an intervention group (n = 34). Results indicated no significant difference in clinical competency between the two groups (t = 1.82, p = .073), but communication and nursing processes, which are sub-factors of clinical performance, significantly improved in the intervention group (t = 2.93, p = .005; t = 2.25, p = .027). No significant difference in problem-solving efficacy was found (t = −0.60, p = .549), but the intervention group reported significantly higher learning satisfaction (t = 2.48, p = .016). The study suggests that nursing education programs utilizing the metaverse should be developed on various topics.

참고문헌 (24)

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