Usability and UX Analysis of VR Interactive Music Content for the Older Adults
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This study qualitatively analyzed the usability (UX) and immersive experience of VR-based haptic music content for the older adults, exploring the impact of digital welfare technology on emotional recovery and the formation of social connectedness among seniors. The research conducted a pilot usability test with five older adult individuals living alone who utilize welfare centers, supplemented by in-depth interviews and observation. The results showed that the haptic stick's vibrations and visual feedback provided a sense of realism comparable to playing an actual instrument. Even amidst the suspension of welfare center programs post-COVID-19, this program served as a substitute for non-face-to-face emotional care, alleviating social isolation among the older adults. However, this study has limitations as a UX analysis-focused pilot test that did not verify long-term changes. This study empirically demonstrated that VR·haptic-based experiential music activities can contribute to emotional stability, immersive experiences, and social interaction formation among the older adults, providing foundational data for designing future Tech-Inclusive Gerontological Welfare policies.
Abstract
This study qualitatively analyzed the usability (UX) and immersive experience of VR-based haptic music content for the older adults, exploring the impact of digital welfare technology on emotional recovery and the formation of social connectedness among seniors. The research conducted a pilot usability test with five older adult individuals living alone who utilize welfare centers, supplemented by in-depth interviews and observation. The results showed that the haptic stick's vibrations and visual feedback provided a sense of realism comparable to playing an actual instrument. Even amidst the suspension of welfare center programs post-COVID-19, this program served as a substitute for non-face-to-face emotional care, alleviating social isolation among the older adults. However, this study has limitations as a UX analysis-focused pilot test that did not verify long-term changes. This study empirically demonstrated that VR·haptic-based experiential music activities can contribute to emotional stability, immersive experiences, and social interaction formation among the older adults, providing foundational data for designing future Tech-Inclusive Gerontological Welfare policies.
