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Content Modeling Based on Social Network Community Activity

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The advancement of knowledge society has enabled the social networkcommunity (SNC) to be perceived as another space for learning where individualsproduce, share, and apply content in self-directed ways. The content generated withinsocial networks provides information of value for the participants in real time. Thus, thisstudy proposes the social network community activity-based content model (SoACoModel), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and informationmodels. Content objects are composed of relationship-building elements, includingreal-time, changeable activities such as making friends, and participation-activityelements such as “Liking” specific content. Aggregation levels apply one of threegranularity levels considering the reusability of elements: activity assets, real-time,changeable learning objects, and content. The SoACo Model is meaningful because ittransforms SNC-based activities into learning objects for learning and teachingactivities and applies to learning management systems since they organize activities --such as tweets from Twitter -- depending on the teacher’s intention.

Abstract

The advancement of knowledge society has enabled the social networkcommunity (SNC) to be perceived as another space for learning where individualsproduce, share, and apply content in self-directed ways. The content generated withinsocial networks provides information of value for the participants in real time. Thus, thisstudy proposes the social network community activity-based content model (SoACoModel), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and informationmodels. Content objects are composed of relationship-building elements, includingreal-time, changeable activities such as making friends, and participation-activityelements such as “Liking” specific content. Aggregation levels apply one of threegranularity levels considering the reusability of elements: activity assets, real-time,changeable learning objects, and content. The SoACo Model is meaningful because ittransforms SNC-based activities into learning objects for learning and teachingactivities and applies to learning management systems since they organize activities --such as tweets from Twitter -- depending on the teacher’s intention.

참고문헌 (31)

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