지각된 위헙이 존재하는 관광목적지에 대한 VR 관광체험이 만족, 몰입, 구전의도에 미치는 영향
The Effects of VR Tourism Experience on Perceived Risk Areas on Satisfaction, Immersion, and WOM
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he development of ICT in tourism has expanded non-face-to-face services such as VR. Introduced to the tourism industry, VR is being used as an alternative to actual tourism in that it embodies the senses and experiences of tourist destinations without having to visit them. In this study, we tried to understand the effect of VR tourism experiences on perceived risk areas on satisfaction, immersion, and word-of-mouth intention, and to suggest the need for non-face-to-face tourism experiences that are continuously growing. The survey was conducted for one month from August 1 to 28, 2023, targeting users who experienced VR tourism experiences in perceived risk areas, and 233 questionnaires were used.. Referring to prior researches, the influence of VR tourism experiences classified into educational, esthetic, escapism, and entertainment factors on satisfaction and immersion and word-of-mouth intention was investigated. As a result of verifying the research hypotheses with 7 variables of factor analysis, in Hypothesis 1, the VR tourism experiences that affect satisfaction are esthetic, escapism and entertainment, and in Hypothesis 2, escapism and entertainment are adopted. It is judged that the VR tourism experience is satisfied and immersed in the esthetic experience that is similar to or harmonious with reality, the feeling of being out of everyday life, and the enjoyable and interesting part. In Hypothesis 3 and Hypothesis 4, it was found that satisfaction and immersion have an effect on word-of-mouth intention. It means that they fully enjoyed the VR tourism experience through satisfaction and immersion, and it is considered to be conveying this experience to others. Therefore, it is judged that continuous research and development is necessary to recognize the importance of non-face-to-face tourism experience service elements such as VR and to develop them.
Abstract
he development of ICT in tourism has expanded non-face-to-face services such as VR. Introduced to the tourism industry, VR is being used as an alternative to actual tourism in that it embodies the senses and experiences of tourist destinations without having to visit them. In this study, we tried to understand the effect of VR tourism experiences on perceived risk areas on satisfaction, immersion, and word-of-mouth intention, and to suggest the need for non-face-to-face tourism experiences that are continuously growing. The survey was conducted for one month from August 1 to 28, 2023, targeting users who experienced VR tourism experiences in perceived risk areas, and 233 questionnaires were used.. Referring to prior researches, the influence of VR tourism experiences classified into educational, esthetic, escapism, and entertainment factors on satisfaction and immersion and word-of-mouth intention was investigated. As a result of verifying the research hypotheses with 7 variables of factor analysis, in Hypothesis 1, the VR tourism experiences that affect satisfaction are esthetic, escapism and entertainment, and in Hypothesis 2, escapism and entertainment are adopted. It is judged that the VR tourism experience is satisfied and immersed in the esthetic experience that is similar to or harmonious with reality, the feeling of being out of everyday life, and the enjoyable and interesting part. In Hypothesis 3 and Hypothesis 4, it was found that satisfaction and immersion have an effect on word-of-mouth intention. It means that they fully enjoyed the VR tourism experience through satisfaction and immersion, and it is considered to be conveying this experience to others. Therefore, it is judged that continuous research and development is necessary to recognize the importance of non-face-to-face tourism experience service elements such as VR and to develop them.
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