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Specification and Implementation of Projective Texturing Node in X3D

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주제분류컴퓨터학

초록

Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

Abstract

Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis’s method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

참고문헌 (16)

  1. "VRML" (2016)[URL]
  2. "X3D" (2016)[URL]
  3. "X3D texture" (2016)[URL]
  4. "X3D 3D Texturing Comp onent" (2016)[URL]
  5. "X3DPublicSpecifications\ISO-IEC-19775-1.2-X3D-AbstractSpecification" (2016)[URL]
  6. "X3D: Extensible 3D Graphics for Web Authors" (2016)[URL]
  7. DonBrutzman, "X3D: Extensible 3D Graphics for Web Authors" (2007), Morgan Kaufmann
  8. Cass Everitt, "Projective Texture mapping" (2001), nVidia
  9. J. R. Spann, "Photogrammetry using 3D Graphics and Projective Textures", IAPRS, 33(B5, pp.1) (2000), 748~755
  10. Michalis Kamburelis, "Shadow maps and projective texturing in X3D", 15th International Conference on Web 3D Technology, pp.17~26 (2010)
  11. 김은정, "Composite Endoscope Images from Massive Inner Interestine Photos", 전자공학회논문지 - SC, 44(1), pp.108~114 (2007), 대한전자공학회
  12. Mark Segal, "Fast shadows and lighting effects using texture mapping", 19th Annual Conference on Computer graphics and interactive techniques, pp.249~252 (1992)
  13. In-Kwon Kim, "Definition of Projective Texture Mapping Node in X3D", Proc. of the Korea Computer Graphics Society, 21(3), pp.83~84 (2015)
  14. "X3D Viewer" (2016)[URL]
  15. "X3Dom" (2016)[URL]

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