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Study of Scene Directing with Cinemachine

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초록

With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

Abstract

With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

참고문헌 (16)

  1. Herbert Zettl, "Applied Media Aesthetics", pp.251~ (2016), Cengage Learning Korea Ltd
  2. "Unity To Disrupt Film And TV Production" (2017)[URL]
  3. "Secrets of real-time film production"[URL]
  4. "Unity wins its first Technology and Engineering Emmy® Award"[URL]
  5. Steven D. Katz, "Film Directing: Shot by Shot", pp.16~ (1998), Michael Wiese Productions
  6. "Cinemachine version is 2.6.5"[URL]
  7. "Unity homepage"[URL]
  8. Jeremy Vineyard, "SETTING UP YOUR SHOTS", pp.13~14 (2018), Michael Wiese Productions
  9. tubane, "Unity DESIGN BIBLE", Born Digital, Inc, 466~494 (2020)
  10. Lee Sang Hwa, "Game GRAPHICS : Unity Visual Techniques", pp.185~219 (2020), Viel Books
  11. "Japanese Otaku City, ZENRIN CO., LTD. Version 1.0 - November 06, 2018", ~ (2018)
  12. "HQ Racing Car Model No.1203, Azenrilo, Version 1.0 - February 11, 2019", ~ (2019)
  13. "Police Car & Helicopter, SICS Games, Version 1.1 - December 03, 2016", ~ (2016)
  14. "Man in a Suit, Studio New Punch, Version 1.1 - November 10, 2016", ~ (2016)
  15. "Pose Editor, Sator Imaging, Version 2.2 - September 17, 2020", ~ (2020)
  16. "Fire Explosion VFX, Core games studio. Version 1.0 - November 24, 2015", ~ (2015)

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