현대 춤의 디지털 미학 - 가상성과 상호작용성의 개념을 중심으로 -
Digital Aesthetics of Contemporary Dance - Focused on ‘irtuality’and ‘nteractivity’-
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The purpose of this study is to focus on the adaptation of digital technologies in the contemporary dance and clear how these technologies affect on dance from the media aesthetics’point of view. Many of contemporary dance use the digital technologies, and it implies not just a usage of new tool but a suggestion of new art concept. First, the virtuality of digital media causes dance lost a physical existence by changing the dance space from theater to cyberspace or laboratory circumstance. Because of the time and space characteristic in “yber” the digital dance has a feature which is placed in interactive and limitlessly transformational network. And second, the digital media artworks promote interactivity between dancer and other medium. The movement data from the mechanical devices is visualized as a new movement type or transformed to other sources like music and lighting. This interactivity brings a new concept of choreography. The traditional way already blurred by improvisation or dancer’ participation, the concept of choreography in digital media work has more broaden. Open text goes beyond prefixed boundaries on the possibility of multiple interpretations as well on the favor of audience’ active participation and mingling with other works in online. The more works keep pursue the new possibilities through the interchanging, interconnection and collective creation, the more dance concept has a tendency to the hypertext. So, dance in cyberspace is no more a genre type which has aura as an original ephemeral artwork but a matrix which has a ubiquity in internet network, an intertexuality and hypertexuality with other genres. In conclusion, rather than a one-way spectacle, a choreographical concept in digital dance suggests an interative event or happening, it is proposed as a simulation like game or animation. Hereby, dance has reestablished an original ritual function, recreational participatory communication system which has limiting as theater art.
Abstract
The purpose of this study is to focus on the adaptation of digital technologies in the contemporary dance and clear how these technologies affect on dance from the media aesthetics’point of view. Many of contemporary dance use the digital technologies, and it implies not just a usage of new tool but a suggestion of new art concept. First, the virtuality of digital media causes dance lost a physical existence by changing the dance space from theater to cyberspace or laboratory circumstance. Because of the time and space characteristic in “yber” the digital dance has a feature which is placed in interactive and limitlessly transformational network. And second, the digital media artworks promote interactivity between dancer and other medium. The movement data from the mechanical devices is visualized as a new movement type or transformed to other sources like music and lighting. This interactivity brings a new concept of choreography. The traditional way already blurred by improvisation or dancer’ participation, the concept of choreography in digital media work has more broaden. Open text goes beyond prefixed boundaries on the possibility of multiple interpretations as well on the favor of audience’ active participation and mingling with other works in online. The more works keep pursue the new possibilities through the interchanging, interconnection and collective creation, the more dance concept has a tendency to the hypertext. So, dance in cyberspace is no more a genre type which has aura as an original ephemeral artwork but a matrix which has a ubiquity in internet network, an intertexuality and hypertexuality with other genres. In conclusion, rather than a one-way spectacle, a choreographical concept in digital dance suggests an interative event or happening, it is proposed as a simulation like game or animation. Hereby, dance has reestablished an original ritual function, recreational participatory communication system which has limiting as theater art.
참고문헌 (29)
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