본문 바로가기
KERD
논문KCI 등재

Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System

0

조회

0

다운로드

1

인용

0

참고문헌

주제분류생활과학

초록

Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today,it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique,the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm

참고문헌 (20)

  1. Azouz, Z. B., "Automatic Locating of Anthropometric Landmarks on 3D Human Models", Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06), pp.750~757 (2006)
  2. Baraff, D., "Large steps in cloth simulation", ACM Transactions on Graphics, 17(1), pp.43~54 (1998)
  3. Dekker, L., "Build-ing symbolic information for 3D human body modeling from range data", Proceedings of the Second International Conference on 3-D Digital Imaging and Modeling (3DIM’99), pp.388~397 (1999)
  4. Etzmuss, O., "A fast finite element solution for cloth modeling", Proceedings of Computer Graphics, pp.244~251 (2003)
  5. Han, H. S., "A Study on the Automatic Setting of 3D Body Landmarks and Measuring Paths for Apparel", 박사, pp.2006
  6. Klosowski, J. T., "Efficient collision detection using bounding volume hierarchies of k-DOPs", IEEE Transactions on Visualization and Computer Graphics, 4(1), pp.21~36 (1998)
  7. "Autodesk" (2010)[URL]
  8. Nurre, J., "Locating Landmarks on Human Body Scan Data", Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling (3DIM’97), pp.285~295 (1997)
  9. "Clo Virtual Fashion" (2009)[URL]
  10. Oh, S., "Low damped cloth simulation", The Visual Computer, 22(2), pp.70~79 (2006)
  11. Pandurangan, P., "Enhancing accuracy of drape simulation. Part II: Optimized drape simulation using industry-specific software", Journal of the Textile Institute, 99(3), pp.219~226 (2008)
  12. Park, C.K., "Vision and Implmentation of i-Fashion", The 23rd IAF World Apparel Convention, pp.1~4 (2007)
  13. "Qualoth" (2004)[URL]
  14. Shewchuk, J., "Delaunay Refinement Algorithms for Triangular Mesh Generation", Computational Geometry: Theory and Applications, 22(1), pp.21~74 (2002)
  15. Sul, I. H., "Simulation of Cusick Drapemeter Using Particle Based Modeling : Stability Analysis of Explicit Integration Methods", Textile Research Journal, 76(9), pp.712~719 (2006)
  16. Sul, I. H., "Fast Cloth Collision Detection Using Collision Matrix", International Journal of Clothing Science and Technology, 22(2), pp.145~160 (2010)
  17. Sul, I. H., "Regeneration of 3D body scan data using semi-implicit particle based method", International Journal of Clothing Science and Technology, 22(4), pp.248~271 (2010)
  18. Sze, K. Y., "Fabric drape simulation by solid-shell finite element method", Finite Elements in Analysis and Design, 43(11), pp.819~838 (2007)
  19. "v-Stitcher" (2000)[URL]
  20. Yu, W. R., "Drape Simulation of Woven Fabrics by Using Explicit Dynamic Analysis", Journal of Textile Institute, 91(2), pp.285~301 (2000)

관련 논문AI추천

이 간행물의 다른 논문 (15건)