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니트소재의 인장변형 특성과 3D 디지털 클로딩 시스템에 의한 외관표현에 관한 연구

A Study on the Tensile Deformation Characteristics of Knits and Appearance Using 3D Digital Virtual Clothing Systems

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주제분류생활과학

초록

The industry-wide development of digital technologies has also affected the textile and fashion industries immensely. The applications of 3D technology, virtual reality, and/or augmented reality systems have helped to create novel fashion brands based on the marriage of IT and textile/fashion industries. 3D digital virtual clothing systems have been developed to help the textile and fashion industries in terms of the planning, manufacturing, marketing and sales sectors. So far, most of the development effort for the 3d virtual clothing systems has been focused on the woven fabrics. The characteristics of woven fabrics differ from those of knitted fabric. Since the physical structures and mechanical properties of the knitted fabrics are definitely different from those of woven fabrics, the simulation process for the knitted fabrics should follow different approaches. The loops in a knitted fabric deform easily. The deformation results in a readily stretchable fabric appearance. Cloth simulation mostly employs models that approximate the mechanical properties of linear elastic planes. This simulation scheme does not, however, describe well enough the behavior of knitted fabrics, which deviate largely from the linear isotropic material characteristics. This study aims at characterizing the tensile deformation and surface textures of a knitted fabric product. Tensile deformation curves for the wale, course, and bias direction are analyzed. The surface texture of the knitted fabric is analyzed by using a 3-dimensional scanning device.

Abstract

The industry-wide development of digital technologies has also affected the textile and fashion industries immensely. The applications of 3D technology, virtual reality, and/or augmented reality systems have helped to create novel fashion brands based on the marriage of IT and textile/fashion industries. 3D digital virtual clothing systems have been developed to help the textile and fashion industries in terms of the planning, manufacturing, marketing and sales sectors. So far, most of the development effort for the 3d virtual clothing systems has been focused on the woven fabrics. The characteristics of woven fabrics differ from those of knitted fabric. Since the physical structures and mechanical properties of the knitted fabrics are definitely different from those of woven fabrics, the simulation process for the knitted fabrics should follow different approaches. The loops in a knitted fabric deform easily. The deformation results in a readily stretchable fabric appearance. Cloth simulation mostly employs models that approximate the mechanical properties of linear elastic planes. This simulation scheme does not, however, describe well enough the behavior of knitted fabrics, which deviate largely from the linear isotropic material characteristics. This study aims at characterizing the tensile deformation and surface textures of a knitted fabric product. Tensile deformation curves for the wale, course, and bias direction are analyzed. The surface texture of the knitted fabric is analyzed by using a 3-dimensional scanning device.

참고문헌 (18)

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  2. 최영림, "3차원 스캔과 가상 착의 기술의 평가와 활용에 관한 질적연구", 한국의류산업학회지, 11(3), pp.437~444 (2009), 한국의류산업학회
  3. 양정은, "3D 의상 모델링소프트웨어를 이용한 가상모델의 착의 평가 연구 - 퀄로스(QUALOTH)프로그램을 중심으로 -", Family and Environment Research, 44(7), pp.153~162 (2006), 대한가정학회
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  11. 백경자, "3차원 바디 스캐너를 활용한 가상착의에 관한 인식 조사-업체 실무자 및 소비자를 대상으로-", 한국생활과학회지, 18(3), pp.719~727 (2009), 한국생활과학회
  12. 양정은, "3D 의상 모델링소프트웨어를 이용한 가상모델의 착의 평가 연구 - 퀄로스(QUALOTH)프로그램을 중심으로 -", Family and Environment Research, 44(7), pp.153~162 (2006), 대한가정학회
  13. 유은영, "인터넷쇼핑몰의 의류상품정보 제시방법에 따른 쇼핑가치와 만족", 한국의류학회지, 34(1), pp.14~26 (2010), 한국의류학회
  14. J. M. Kaldor, "Simulating Knitted Cloth at the Yarn Level, ACM Transactions on Graphics (TOG)", Proceedings of ACM SIGGRAPH 2008, 27(3) (2008)
  15. RefractiveSoftware, "OctaneRender Instruction Manual, v.1.0", ~ (2012)

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